Somebody said something about Paladin back in Heavensward, and I don't remember the exact quote so I'll butcher it paraphrasing anyway. "Paladin is a really well-designed, fun job with a great set of strengths. It's a pity that it just happens to not be good at any of the things that predict a party's success." My takeaway there is, there are plenty of strengths we can design jobs to have. It won't matter much if those strengths are something the game never leans into. FFXIV leans heavily into scripted, preplanned healing. High damage output. Scripted, preplanned mitigation. Mobility. Those are the big four I can think of off the top of my head. If a job has even one of those four things as an explicit weakness? It'd better have some pretty hefty strengths in the others to make up for it, because being bad at any of those things tanks how much your job meshes with the content real fast.
