I wouldn't say pointless, it is definitely WAY easier. But with new people in the group everyone needs to be clear on what they're doing or it'll still wind up a catastrophe, or at least close to one now that it's nerfed.
Printable View
Yes, totally. On last time we helped FC members, we PUGged the last member, a DRG. All she had to do was to use LB3 right after the powder kegs exploded. She never popped it and after the first wipe (they were mostly new guys and had problems with cannons), the DRG asked : "Can you tell me when to LB ?". I told her : "NPC tells you when, it's smack in the middle of your screen when it happens."
In all fairness, the LB shouldn't be the deciding factor, but when people also ask "when do we use snare" because they can't see Lucia telling them to do so, then you know it's not just one person, but many.
I just tested them out. They're neat! Shiva or Leviathan for example, have the second part of their theme. Sleipnir has the FATE/trial theme. Both Garuda and Ifrit have their complete themes. I can't tell Titan, I bet it's the final phase's theme. I don't have it. ;_; I wish the Nighmare had its own theme though.
Which is why voice acting in Steps of Faith would have been a fantastic idea (and she should only speak the language that appears in the speech bubble. Even if you chose to have Japanese voices, she would speak English).
The Ponies new music is awesome! Thanks SE! ^^ I love them now! lol
SE really needs to put their foot down. I have stopped using the DF for a long time because I refuse to carry people who won't help themselves and come in DF expecting a 100% carry with learning nothing and being terribad. (Not everyone is like that, but you know some are) I just do premade groups now...always.
Pretty much.
Just finished a run of it about 15 minutes ago - the biggest and most obvious change was the lowering of Vishap's health pool. We had him down about the time he was reaching the third Dragonkiller but after the explosive barrels, with no LB3, with a mix of more geared and at the requirement players.
The next biggest difference I noticed was the damage reduction and the result of that - with most adds not quite the threat they were before (turtle aoe took off maybe 50% of my health) it's easier to stay alive in general the whole through. Getting stepped on could still take someone out if they are less than 75% health though.
Missing the snares/DKs or running around like chickens could still lead to wipes, but it more forgiving overall.
I thought SoF was pretty easy and fun to figure out. I don't think it was ever an issue of SE making this too hard to play but rather the lazy players that don't care to learn mechanics. If you've ever been in WoD on a Monday night then you know what I mean.
Everyone blaming everyone here. It's not player fault it's se. It's not casuals, it's elitist so not wanting to come back. It's not elitist, it's casuals who are incompetent.
Isn't it everyone's fault? Own up to yourselves. As somebody who has cleared coil often (therefore an elitist to some), I love helping people with Steps. I've helped multiple people through and when I get it on trial roulette I stay as long as I can to help. It's not my responsibility, but why be a jerk to the people who need help and just leave? It's a fun fight so I'll gladly help and teach. As of the casuals, I know you're not reading this but you should do your part to listen to the veterans, or at least be prepared and willing to learn on your own. As for SE, they're really not at fault, but they should've thought the reset option through a bit more. Waiting around for a failed trial does suck; however, at least this means the group can practice a bit more.
^ This. Although I can do the cannons as a PS4 player, there is a noticeable delay when trying to disengage from the cannon, so I did get hit by the explosions of the cannons at first until I learned to account for this, and yes, this did cause a wipe or two. When I cleared the first time, it was literally down to seconds there at the end, with Vishap at the last ward, so I agree, even shaving off 1-2% should be helpful.
Mostly to people complaining, it's kind of ridiculous to complain. You cleared it before the nerf; you got your (tiny) challenge. Now when you get slotted into Steps on trial roulette, you won't feel obligated to abandon anymore. Win/win. It's not like nerfing the main scenario is going to profoundly affect your raiding you know...
People complain about the nerf because like other content in this game it simply was not needed. Steps of Faith... like really people needed a nerf for that? lol
Same reason why AK back in the day was nerfed like 3 times, Quarn bees got nerfed, etc..
It is really sad that SE did not feel that increasing drop rate for dungeon items for Relic was a priority, first Relic was hell and now doing another Relic it's just.... ugh
Finaly people like me can do a stephs of fate by roulete than taking (with a smile) a 30mins lockout cuz of leaving at the start. ;D
About the pony upgrade:
I still dont get the pony hype lol - they are so damn ugly o-O and you have to finish a extreme primal and hope for that rare drop. <,<
Unicorn still the best!
Did Steps of Faith today in duty finder with mostly non-clearers. We killed it at the second ward. Seems mister happy is right, they shaved 1/3 of Vishap's health off.
I'm disappointed the Steps of Faith trial was patched. Sure, it was difficult to complete initially, but once you got a group willing to communicate beating that trial was so much more rewarding. After that it is extremely easy to complete. Patching things like this imo decreases the chance of players bothering to communicate or work together in the game. We need more content like this. What's the point in clearing anything if you're basically just handed a victory? People paying for clears, etc. just lowers the quality of an MMO game.
It finally reflects the challenge it should be with what loot it gives.
I have a way to make content harder for everyone.
Queue up for content with the lowest ilvl requirement. That'll keep your content difficult :D
But seriously, people complain and nag too much. It's something you NEED for 3.0 and after 3.0 releases, it'll be.. null and void content.
^This. SoF getting nerfed is actually sadder than the Pharos Sirius nerf. What's next? A Chrysalis nerf? SE is leaning towards a design philosophy I really don't care for.
Not entirely sure if you're kidding or not? If people need to come up with their own ways to manually make content harder, then said content is barely viable and devs should be addressing that -- not players.
All story battles up to this point have been easy with communication due to the fact that they were largely tank and spank with mechanics. Steps of Faith is pretty different from that, the coordination required is different and as a result, even with communication it's a difficult fight. As a result, a large amount of people haven't been able to clear it due to the fact that people aren't used to this type of battle, and as a result, it's nerfed. While this type of encounter may be seen in Heavensward, this is the first of its kind.
While many people argue that challenge is a good thing, and I agree, a story trial is not the right place or time to have this, especially when ALL players, hardcore or casual, have to pass this. We can maybe have a Hard mode version of this in the future for those that would like it, but for now, in my opinion, the nerfs were necessary.
All they need to do is tighten down the ilevel sync for most content. It's way too easy when -EVERYONE-but-one- has overgeared equipment. The solution there is to use a lighter ilevel-sync when 25% of the players don't hit the sync, and use a heavier ilevel sync when all players are over-geared.
And ilevelsync the mainstream scenario or put the difficulty back up to release levels. It wasn't hard at release, and everyone spamming it had only ilevel 70 gear.
Anyway... while I won't care too much in the grand scheme of things if they leave the nerf intact, I'd rather nerfs be addressed through "the echo" rather than making every content a faceroll by simply having the poetics gear.
Just got it in trials. Two newbies, the other six veterans. I ran towers. Two canoneers who knew what they were doing - one tank, one healer. Main tank and main healer who knew what they were doing. The two newbies were DPS. We told them to stay under Vishap's belly and not move. They listened. He was dead before the third ward, on the first try. (Note that you didn't need the third ward with a very good group BEFORE the nerf, but that was rare.)
We should have let the newbies fail just once so they could get DUTY FAILED as you watch the Gate of Halone get blown up.
I agree, 33% less HP seems right. "More forgiving" is definitely the term to describe the nerf. You still need people who know what they're doing for an easy win, but if you have a new person do something dumb like miss a tower it's less likely to cause a total wipe.
I'm somewhat upset about the nerfs, not in that new players will have it easier, but to me it just seems like all those people that would abandon the duty at the start, instead of spending 2-3 min explaining fight, or coordinating strategy, have finally gotten what they want, they can faceroll the duty now and get their tomes, while 1-2 new players are wondering what the heck is going on.
I already delivered my thoughts on the matter in this thread, so...
http://images.onesite.com/capcom-uni...c5.gif?v=90000
if you can get to SoF, you should be able to clear it...
coordination? it takes 1 person to properly shoot dragonslayer spears. tanks to pull mobs, and ppl to shoot cannons. how is that any more coordination than SV HM, cannon fight? or any other instance battles.
if ppl aren't used to it, maybe it's time to get used to it, after getting that far. SoF doesn't need a hard mode, it needs ppl to start learning how to play the game, on even a basic level.
I don't even see how it's possible to fail the fight, if you seen it before, and know the mechanics. Do ppl expect to get carried through all the content, as long as the game exist? maybe ppl should stick to watching anime or something, if you can't even beat such easy content.
It's not about hardcore vs casual. there's plenty of casual ppl that are skilled players. Some of the coil world first clears, were made with casual ppl on the teams. If you can't clear this content, after coming that far, you're just really incompetent, and lazy. You just need to ask ppl with clears, to help you out, but even that seems beyond the capabilities of these incompetent ppl. they just whine and demand nerfs, to already easy content.
it's just mindboggling how ppl can't even follow such simple directions, as to clear this content. What were they even doing in earlier content? afk their way through it all? What part of SoF, is difficult?
Well, to be fair, there is a delay after you press that "magical button," which I heard was only a problem for controller users. I had the delay when playing on PS4, and did learn to accommodate for that fact after I got hit by one of the cannons the first time. Now, I don't play on PC at all so I can't say for sure whether that problem is indeed only on controllers, or even if it is all controller users, but yeah. There can be a delay where you are "stuck" temporarily, but it's more just something you need to adjust for rather than "I can't do cannons at all because of this." At least, it was that way for me.