will we ever see extreme mode dungeons added? The hard mode dungeons are fun but not hard at all. Even if you restricted loot that's dropped id rather have a dungeon push me to my limits rather than a walk through the park.
will we ever see extreme mode dungeons added? The hard mode dungeons are fun but not hard at all. Even if you restricted loot that's dropped id rather have a dungeon push me to my limits rather than a walk through the park.
When will we can sleep on our priv chamber / personal house like sleep on inn?
Come Heavensward, will the duty roulette change significantly, like will there be separate options for ARR duties and Heavensward duties, or will it be like adding all high level ARR to the low level roulette but everything works the same as it is now? Example: If I queue for trial roulette, do I still have chances to get things like the current primals and the new trials together, or will it be separate? I know people are already having issues with finding parties for main scenario, and I worry that if it changed, it'd be nearly impossible for anyone to clear.
Now that you have raised the drop rates on primal mounts could you please let us purchase them with Rowen's Tokens from the weekly EX primal quest quest?
There if very little use for these tokens once you are done with the weapons and in 2.4 the weapons have a too low item level too be that useful. After doing over 300 Extreme Primal runs and losing the mount every time it gets very discouraging. Selling these mounts for 9 Rowen's Tokens seems about the right amount of work to get one of these.
When will be be able to use user created addons ? We were told it would be 6 months after launch but there is still no world on user created addons.
Some people say that summoner will get 3 new egi, is this true and if this true then when it will happen?
Is there any chance of adding incentives other than roulette bonus for main scenario duties like Cape Westwind, Leviathan HM, or Gilgamesh? Also other contents that are gated, like needing Crystal Tower for Syrcus (and assuming Syrcus for the final zone). It takes a long time for new people trying to catch up for storyline because no one specifically queues for them. Something like crafting items, glamour gear, or minions?
For Dark Knight, it ahs been said that we will imeeditaly get the Job Crystal at level 1, but becuase of the Armory System, I assume that you cannot equip it without a Greatswod, and because it has no class, I assume that you cannot equip the Greatsword without the crystal.
With that in mind, I was wondering if you have made precautions to prevent this paradox (something like automatically equipping the crystal when the weapon is equipped or vise versa)
Are there any plans on increasing our chocobo companion lvl past lvl 20 for the people who want to level there's past lvl 10 and lvl 20.
Do you have plans on making a boss rush style instance consisting of the Primal battles?
Discounting the Odin FATE, T12 and T13
Have you ever considered a position for someone that can predict how players will react to additions/changes, or keeps record of things said that would probably be best to try to pre-control damage? We all remember how housing changes went, and I think there may have been a chance to control the damage before it happened. Players are pretty good at suggestions if you don't spring it on them with no forewarning..
PS: I'm totally available for this position.
Are there any plans for our other mounts to become companions too and have a leveling system similer to our chocobo companion but this time only have our other mounts be class based like tank/healer/dps and not all 3 or 2 just 1 class.
Will there be an update to fix frame-rate drop issue's for the PS4 version? Many thanks.
Are there any plans on adding a completely new job that is not in any other final fantasy game but made and designed for FFXIV-ARR.
Can we have more unique looking gear sets in the future? I don't enjoy that all poetics look similar in colour and style. More visual variance like our AF/ myth would be nice.
In FFXIV I am findin patch content to be small in size, specifically mission quests and side quests. A lot of the time a large amount of time passes in the missions but we don't feel jt because of quick travel speed etc. Would it be possible to add the FFXI feature of making some quest/missions have the player wait till japanese midnighr to progress? This stops content feeling small and gives a feel of time passing in the world.
Will it ever adds the ability to change the binding SQEX id from PSN id? Many thanks.
Any chance we could see end game content that takes a long time to run/complete such as 2hours like Dynamis Etc in FFXI
The number of endgame bosses in raids is very much lower then competing mmos such as World of Warcraft. Often they offer 12-14 end game raid bosses per patch while in comparison FFXIV offers 4. Blizzard just came out with their 5th expansion and have a total of 17 new bosses split between 2 raid instances.
My question is will it be possible to have more then 4 bosses per raid tier ? The problem I am having with the game is once you learn to beat those 4 bosses you only log in the game for like 1 hour a week and then don't have much left to do once you are done with your 4 bosses per week.
Can we have multi hit weapon skills for ninja, or future classes? Why on NIN are the skills and auto attacks single hits when the animations is displayed as multi hit?
Can we please have the long hair male hairstyles on females and vice versa? Males want the dreads and females want the male one with the headband, etc.
I remember a Belias-Egi from a Level 50 Summoner Quest. Will there be a possibility to see the Elder Primal Belias himself in a future patch?
What are your current opinions about the Class system, or the armory system in general. How can we we expect this system to change, if at all?
So, how do we plan on nerfing Dragoons next patch?
Will the bard have more dps skills rather than support skills on the expansion?
Or will there be a new ranged job that would focus in range dps rather than support skills that will require pre requisite job in bard?
Will there be a dueling system separate from the pvp at wolves den?
Will there be increase on elemental damage of weapons equipped? And will there be elemental status effects on weapons? For example a sword with imbued fire materia with have a burn effect on targets once hit with normal or skill attack that will last on a certain amount of time?
Will Dark Knight properly start at level 1 like any other class despite being a classless job?
If it is decided for the class to start at a higher level, will it be possible to be scaled dow n to join lower level content? For example, if Dark Knight starts at 30, will there be a way to join a level 15 guildhest like any other job/class would?
Are there any plans to compliment a master looter function for pre-made groups?
Alternatively, a way to trade drops with others that were eligible to loot it, as a way of cutting down on potential looting mishaps?
With higher ilvl gear becoming much easier to get, could we possibly see in the future more easier or common ways of fighting Behemoth and Odin? Their rewards are only good for vanity now and with such sporadic and uncommon spawn times and such huge rushes to utterly destroy them, it gives many players few opportunities of getting the chance to get any of the items received by turning in Odin's mantles and Behmoth's horns.
Along time ago before the game even came out you mentioned allowing FCs to summon full primals if they obtain a special item from them and only one FC would have them at a time until summoned.
After this was mention we have heard nothing about it since.
What is happening with this?
Fishing is a pain because of all the bait we need to carry. Could we get something like a tacklebox to just store bait?
What kind of single player content we can get in ffxiv in the future or small party content character + chocobo ?
Will there ever be another way of obtaining high-level tier materia other than the current method...? Demand and supply is not balanced at all..
I recall the idea of different limit break animations between the classes/jobs. Was this still something you were looking into? And will there be any newer features to the limit break function in the future other then the tank, caster healer and melee LBs currently ingame?
Will we be able to choose either our left or right hand as our main hand in the near future? Currently all weapons choose the right hand by default.
Can we get '/changepose' while mounted? It looks pretty riddiculous riding astride while wearing a long coat or robe; Mages of all races and genders need the option to ride side-saddle, and as a Miqo'te male, it would be nice to be able to sit properly in the bomb palanquin.
Can we expect an upgrade to our storage capacity, including bigger tabs for the Armoury Chest? With all classes and jobs unlocked, class-specific equipment and PvP specific gear, 25 slots is VERY limiting.
With the new trio of primals released, will summoner be getting Leviathan, Ramuh & Shiva as Egi come the heavensward level cap increase?
Could you add a back-pack to display on our backs with a toggle on/off feature similar to how the Legacy tattoo works?