Are there any plans to add lvl 30 and lvl 35 treasure maps.
Are there any plans to add lvl 30 and lvl 35 treasure maps.
With the addition of the Atma weapons, are we to expect the Lucavi to make an appearance in the future?
so Ramuh is planned for 2.3 and here is my question. Why is Shiva being neglected?
3 questions
1. Fates: will there be any way to make fates more useful and fun like raid fates that require more people, fates that drop crafting gear etc.
2. Beast dailies: will the limit be increase since there is four factions now can you please at least allow 6 for each one to be done a day or allow 25 allowances daily .
3. can you add a expert mode for dungeons for high lvl players; I love having fun in dungeons but just face rolling them all the time is not if there was a choice to do a extreme versions ?
[moved to new dungeon thread, sorry]
Do you plan on increasing the strength of classes to make them viable for SOLO or small groups after level 30?
(Right now, jobs are so powerful, classes lose all their significance once the corresponding jobs are unlocked)
Are there any plans to open up the areas more by removing invisible walls present in the middle of zones/areas?
(Please keep invisible for the areas/zones outside border only)
Would it be possible to add mini-games that are playable only in the FC houses?
(To promote FC houses as a gathering points for its members -- this could be achieved by placing furniture that is used to play the games)
Would it be possible to add a falling from high place animation when a character falls from a high enough place and would receive lots of damage?
After reaching level 50, game progression seems to be based on item level only.
What are the plans to create end-game goals that are not tied with trying to reach a roof (level) that is constantly pushed up?
(Having self-renewable content for end-game)
Are there any plans to make elemental resistance stats more significant/attractive?
(It would also help giving potential usability to elemental materia)
I have more of a question dealing with the way the game could have gone, over where it is going.
It's very well known that Yoshi-P and team take advice and suggestions from players seriously on occasion, and sometimes players can actually influence changes in the game itself. The biggest of these was the introduction of Missing Genders from the Roegadyn, Miqote, and Highlander races. If there hadn't been as much player outcry for their inclusion, what would have changed about version 2.0? Would Merlwyb simply be a Male Roegadyn?
Also, When are we getting Phantom(Doom) Train? Will it be a dungeon, or a strange boss flight like Leviathan.
Could Bard's get some healing spells from Conjurer like it was before?
Will there be more ways to acquire ventures in the future?
...I don't have a problem, I swear.
PS4 players have a disadvantage when it comes to access to end game raiding with the use of third party tools by some PC players. When can we expect to see some of the more useful features ( boss HP%, damage parsers for refining rotations) implemented in the game to both alleviate the need for such illicit programs and help to "level the playing field"?
=D
Is it possible to add the FFXI Provoke sound effect to the provoke ability in FFXIV?
Is it possible to add the names of weather effects when mousing over the weather effect icon by the minimap?
When will some of the glaring clipping issues be addressed? For example, feet clipping through the backs of robes.
Also, since the cushion pet is getting fluffed up, can the player behinds also be fluffed up?
Thanks for your time!
Will there be more companions to use in battle other than a chocobo?
will there ever be classes from previous Final Fantasy titles, like Soldier and Soldier 1st class, or Beastmaster? will we see a Final Fantasy VII collaboration in the future? and will blitzball be an activity in the future?
I really enjoyed Final Fantasy 11's Chain Combo System. Would it be possible if you let players have their own Limit Break and allow players to chain the Limit Breaks into combos? (Similar to how skills can chain to become more powerful in Final Fantasy 11) Right now, the Limit Break is not very fun, it lacks an interaction with other players.
Also, the character development is quite boring right now. Although there are many classes to choose from, everybody ends up with the same skill and same status points, only difference is their equipment's appearance. Can you perhaps give us some choices to how our character develop or be more unique when new skills are released to the game?
Also, most of the houses already sold on my server, can you please add more zones so people can buy a new home?
Since you guys are the once who thought of the mechanics, are you guys able finish T9 right now?
While i do like the duty finder / party finder systems for tackling content, these all force you into very specific party patterns and offer very little opportunity for people to come and go at will. Are there any plans to implement any open world content of value that would allow the opportunity for FC's to host an event for a few hours that would allow people to join and leave as desired? The FFXI sky/sea systems come to mind where anywhere from 2-6+ people could farm for drops ( unique/untradable) and the individual members can come and go as time permits. The ability to form groups that are flexible with size and job requirements but still have some meaningful goal was a great way to socialize and build friendships that XIV seems to be severely lacking at the moment and i think this would be a great opportunity.
What is the Status on Personal Housing?
I'm pretty sure Fantasias were supposed to start selling in May. They haven't yet. Is there any reason why they haven't? I really want to change back to Hyur.
Will Fantasia Phials (Potions) be sold soon? Pricing? I'll gladly pay to change back to elezen. idc how much it costs, ive been waiting for months.
What sort of changes can we look forward to with black mage in 2.3?
With SCoB turn 4 (turn 9) being downed so fast what are the plans for making the game more challenging? Levi XM and Moogle XM are a joke will up coming primals at least be a challenge. Also what is the plan for combining servers? lately my server seems dead nobody even wants to raid turn 9 because they all went casual or haven't even beat turn 6
Hello, may we have elemental and status effect arrows for BRD as a second hand item?
Level 10s (20, 30, 40...) could have elemental damage like fire and ice, useful for primals and
Level 5s (15, 25, 35...) could have various damage per second attacks or status effects attached to them.
I'm sure this has been asked multiple times before, but will personal housing happen in 2.3?
AUTO DISMOUNT
At the moment whenever i wanna do soemthing like attack an enemy or speak to an NPC i have to manually dismount.
When will we get an auto dismount when trying to do an action?
You managed to aout dismount us when we passed the capital dotted line (no idea why that is even necessary, can't you just load us into the city unmounted?)
AUTO MOVEMENT
How often did i have it that a lever or chest was just a pixel to far away from me to activate/open it.
Can you add aout movement to the game so the char runs to the lever/chest/designated area... whatever and then starts the action?
Or when an attack is initiated the char moves into range of the attack (spell, arrow, axe throw etc) and then starts the action?
Of course you'll also have to add the option in the menu to disable it since not everyone will like it.
FC CALENDER
we are currently using the calender on our HP to plann events but i'd ask you to add one in the FC view in-game.
That way it will become much easier for everyone to see changes and upcoming events.
Bonus: add synch with HP?
Any kind of information that can be given on possible new jobs? Multiple jobs per existing class? Dark Knight details?
VERIVY DATA in LAUNCHER
I'm in the lucky position that my game didn't have major issues yet but people in the FC were complaining that its very hard to fix the game once it broke down since there is no option to check game data in the launcher.
Please add it.
CORRECT EMOTES /xx AND MORE
Some of the /xx for the emotes are weird and confusing like /comfort where you get "You make a consoling gesture."
Where is the comfort in that, wouldn't /console be better here?
/Yes becomes a "nod" and /deny becomes "disagree vehemently".
Some fit, some are just weird.
Also some elemetary emotes like /yawn are missing, i can't allways use /doze.
Please recheck the command/text of the emotes and add more for basic interactions.
Will we ever be able to reset the points on our chocobos?
will the indoor furnishing limit of Large FC housing be increased? If so, then up to how many?
MULTITASKING
Why am i unable to accept invitations, enter a dungeon with DF ready check or similar events when i am talking to a vendor, am on the market board or watching a sequenze.
Please remove that restriction.
Also there is no need to block us from using items like buff food when mounted (should not auto dismount us like in my previous post) or discaring items when doing something else like fishing.
QUICK SYNTHESIS HQ YIELD
Is the quick synthesis unable to comprehend what skills/gear i have?
When i am able to get 100% HQ on 100% of my manual trys the QS should also deliver the same results but it hardly gets me HQ and even fails from time to time.
CRAFTING CLASS CHANGES
Will ther be an easier way to switch between crafting classes?
It is annoying to always close the crafting log for the char to get up, switch gear, open crafting log, search item and press synthezsize.
Can't you just make an aout class change when i wish to craft an item from a different class job?