Anything but puks! They're one of my least favorite mob models D:
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What if 14's Wyvern's used ws and not just ele breaths maybe - ( shoulder tackle - wing cut - some sort of spinning body thrust - Air dive)?
14 graphics could deff make it worthwhile and this skills could maybe be toggled as auto or if you dont want auto Wyverns ws you could use some of your ability bar for your pets Ws so they wont be random
Even if the class/job was not present in name, but Fang's special ability from FFXIII "Highwind" is the coolest and most devastating Jump Ive ever seen in any FF. Its safe to say Fang is a Dragoon, without the obvious name of her Ultimate weapon "Kain's Lance"
So adding to your post, If you see a Dragoon you will definitely see Jump as is their most powerful attack :D
I leave this here ^.~
http://www.youtube.com/watch?v=HY64urfxNCw
Dragoons are already in the game, it wouldn't make much sense for SE not to use it as the Job. Unlike previous Dragoons, however, Dragoons in this game are dedicated to the eradication of Dragons.
They were Dragon Killers in XI too (just the unholy ones). Which could very well be a reason/excuse to get a Wyvern/Dragon as Dragoon. Honestly though, if it means weakening the player to get a pet I would say no UNLESS:
1) Pet can get armor to make it stronger
2) It doesn't die in ten minutes from two magical attacks and has a 2 hour recast
3) It can be controlled instead of mimicking
4) Gains useful abilities to aid the Dragoon
But I wouldn't mind an ability that called down a Dragon for some big damage or something and has a big recast (10min or more depending on damage potency).
If there isn't a pet that comes with Dragoon then some moves I'd like to see:
1) Jumps (different kinds more than just the three that XI had)
2) Breaths (of all kinds that exceed past the basic elemental breaths)
3) Dragonheart (auto-reraise from tactics)
4) Dragon Killer trait
That being said, I'm a Dragoon at heart so I'd probably play the job anyway if they only gave us 1 more dmg per hit.
http://i53.tinypic.com/wveibs.jpg
Yes! Dragoon FTW!!! Looks so dark there!
I'd personally object to having a fully controllable pet. I didn't level LNC because I wanted a class where I have to pay attention to both my own character and a pet. I wouldn't mind if it was an extension of the player character and mostly just a cosmetic difference to other characters. Some abilities would simply fire from the pet rather than the dragoon and the pet would of course be unkillable and untargetable.
The FFXI dragoon pet constantly died and was originally tied to their 2 hour ability, so that was obviously really bad. They've changed the 2h thing but I still don't really like they way they implemented it there. The very concept of 2h abilities is also really bad, which brings me to another point: I don't want abilities with 10-min recasts. Powerful abilities with long recasts cause spikes in character power, which makes balancing for both PVE and PVP a bit of a nightmare. It's like how in FFXI you could stack a bunch of summoners and spam 2hs to take down a boss or dozens of enemies in a matter of seconds. This godlike power spike would then be followed by a 2h lull of insect like weakness in comparison.
Also, giving any one class a clear edge against certain enemy types will simply lead to people stacking certain jobs against certain enemy types. So assuming this proposed Dragon Killer trait does anything meaningful, you'd want to stack as many dragoons as possible when you want to kill a dragon, which would hurt other classes. Likely the roles would be reversed elsewhere and another class would reign supreme while dragoons are the pariah. It's just not good design even if the armory system slightly mitigates damage from class balance issues.