i just partied with a mnk. hardly noticed his dmg. dungeon fail! mnk seriously needs some power boost and a ranged energy attack.
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i just partied with a mnk. hardly noticed his dmg. dungeon fail! mnk seriously needs some power boost and a ranged energy attack.
I'm only level 16 as my Pugilist but this is my theory craft since I have only done 2 dungeons under my belt take what I say with a grain of salt. To me it seems MNK's rotation and positioning is a lot like Feral Druid in WoW. in Wow in order to maximize my dmg as a Feral Druid I had to combo to keep Savage Fury up, keep dots up, and stay behind enemies and shred. I think just like the WoW Feral Druids, MNK's will be very reliable boss killers, but on trash mobs with longs pulls etc where MNK's cannot reliably get to the side or behind their targets their dps is going to suffer tremendously. I also think MNK needs a buff because my common sense tells me Pugilist outperforms MNK.
You're only 16 and you already calling for Monk buffs? That is pretty comical. A lot of the Job abilities are lackluster for most classes not just Monks. I've seen people complain about ARN to SUM, ARC to BRD, THM to BLM, LNC to DRG so that is pretty much the norm. You're right on how the Monk plays but being behind the target only effects one Monk move really, then Impulsive Drive which is great for trash or you have a good BRD. The other buff you get from True Strike is almost worth not doing 5% crit is pretty laughable when you can do ID. It easier to move around on trash with a solid tank than a boss since their mechanics normally make them turn or move.
I actually do use Impulsive drive on trash, when I was talking about positioning I was talking more about Twin Snakes, and Snap Punch pretty sure there is no reason to keep true strike on the bar after getting twin snakes. Just because the job abilities for other classes are bad doesn't mean MNK does not need a buff, it just means the other classes job abilities need buffs too.
Or its working as intended. Rockbreaker is amazing for AOE and can be very useful for trash with a good tank. Shoulder Tackle is solid just a gap closer but imo should have a lower cooldown like 30s since Monks don't have any ranged abilities. Fists of Fire is a Fire is a free 5% damage increase. One Ilm Punch is the only ability in the game that can dispel from a target. Dragon Kick makes it so makes can stay at the flank an entire fight and not lose that much damage. I can see how all these abilities are underwhelming.... Once again you're 16 get some levels before you start criticizing a job.
The problem with monk soloing is that the skills require positioning to do their full dps and it makes it seem like they do low dps but actually their dps is good. Even the dudes in the coil of bahamut says that dragoon and monk dps is really close together considering how hard core they are I think they know what they are talking about.