I don't have a problem with the difficulty, although I do agree that stats should have a little (or a lot) more depth to them. That'd make crafting, food, etc more compelling.
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I don't have a problem with the difficulty, although I do agree that stats should have a little (or a lot) more depth to them. That'd make crafting, food, etc more compelling.
Wait till you get past about 35...
OP is lvl 30 , you're doing entry level content , what do you want ? keep going as someone already said more interesting dungeons are to come . They are funny , the first time we have cleared stone temple , whitout any spoiler and figuring each boss on our own was great fun , it's not that hard yet , but surely is more entertaing then the first bach of istances , that i supposed are meant to be that easy .
Keep leveling up mate ;D
go fight demon wall and come back again .... You will probably cry for a nerf : -)
Well, I like the current difficulty as it is... but I would just like to say...
Have fun with the Tonberries in Wanderer's Palace.
As for monsters in the field, why not just put your Levequest difficulty up? Having a majorly difficult solo experience shouldn't matter anyway, it's group content that matters in a MMO.
Food gives extra EXP and can give you an advantage in group situations.
This game is so easy, it bores me to tears. I understand that players nowadays don't wont a learning curve that strangles them but this is ridiculous.
Alot of players won't actually see the harder content they are longing for because they'll probably quit beforehand.
I have a 50 from v1.0 but I didn't want to steam roll through the story just to get to the end. That's not the reason I play. But with these boring battles, I'm tempted.
I tried out the first three dungeons and I have some hope. But then again, I'm lvl 19 now and it's still boring. That's almost 50% till lvl cap. 50% of boring battles.
And what if I decide to level another class? Want me to do leves/etc all the time? With push-over mobs? The mere thought already shudders me. lol
Give your customers more credit, SE.
Give them a 10 level tutorial if you must, but stop this boredom dragging on more than it has to. The infamous lvl 15 fight is a prime example of what I'm talking about.