Believe me it doesn't help to be close of the data center although it probably can't hurt. I live as close as it gets from it and still experience terrible latency when it comes to evading aoe.
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Believe me it doesn't help to be close of the data center although it probably can't hurt. I live as close as it gets from it and still experience terrible latency when it comes to evading aoe.
same here. healer. so luckily i can stay away most of the time but some fights (titan) are a major pain.
this made me think that playing a melee dps or tank is completely out of the question for me since as dps you are always in a boss's face and have to dodge aoe all the time.
as others said. unless we are geting true eu servers i wont be subscribing either.
i dont understand the director at all. most of the godamn content is based on running out of cones and dodging. how can one drop the ball so hard...?
This problem have been around since 1.0. Remember those Ifrit fights and death by invisible plumes. Dont think there is anything SE can do about it. Unless they increase the time for ppl to escape those AOE abilites.
Happens very often to me too.
Aussies are experiencing this very same issue, not sure what to do at end game tbh...
I don't believe its latency for one second. Being a programmer myself it hard to explain that everything else is realtime but AOE still hits you when you think you are moving. Explain why AOE is the only thing that is affected. Ive seen lag and latency and it doesn't pick one thing to slow down. There is obviously some engine issue with AOE/movement that is system wide, not just related to Duty Finder/Raids
I have these same issues and they are making it impossible to keep playing, especially if raiding and pvp are in the future.
Can any one explain me why this issue is non existent in about every MMO/FPS/MOBA/RTS/Beat them up yet in this game it feels like I'm using a dial up modem?