Summons have to be out permanently, and summoner has to be the most powerful damage dealing class in the game. It was stupid in FFXI how you would pull out this awesome avatar, to have it hit for like 7 DMG.
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I am in favor of keeping statements like these simple, readable, and relevant.
I am strongly against outright and unnecessary insults from others.
But since you asked, I have never liked pet classes in any game. They end up filling only one role: Damage Dealer. What makes it worse than other damage dealing classes is they can (usually) solo all the way to endgame, thus having very little party experience. There have been many attempts to make a pet class fit into other roles, but they end up either sucking in that role or eventually "rebalanced" into a damage dealer.
Example:
Can't make the pet as good of a tank as a tank class, otherwise pet class will be better since there's less risk.
Can't make the pet as good of a healer/buffer as a healer/buffer class, otherwise pet class will be better since there's less risk from hate.
Both of these mean the pet dies, but can always just be re-summoned again.
So what do they do instead? They make pets weaker than their masters, reasoning that the abilities split between them make them add up to 1 person, which results in weaker heals, weaker buffs, and weaker defense. Nuff said.
Im down with the total idea I just want it to fit into however the combat system evolves. So even if Shiva is summoned and has its own battle actions, as long as it fits and doesn't throw off how fights are going its all good. even if the combat area itself freezes over to allow shiva to exist and turn into a mini dynamic area would work in you're design idea. That's my two cents.
It could work, but summons such as Ifirit, Shiva and Titan would only be obtainable end game, a pact would be made similar to FF11 and the cool down would be pretty big.
Spirits would be the main summoning creatures.
@Galamantyl your way of starting a post with your likes and dislikes was kind of ammusing to begin with now its just annoying.
ff games have more then those classic summons. They can even use ff10 summons anima, or even vanguard plus you got yojimbo, siran, carbuncle, fat chocobo/chocobo king. the ones from 12 tactics advance. there is a huge list of summonings SE can use. as for lore they could go the ff11 route and make it a once banned magic practice. Or go the ff9 route and make it a ancient practice. Or go the ff8 route and it be part of speciel military training. there are many ways it can fit with the theme.
I agree, you went through hell to get these avatars. either doing it as a solo lvl 20 smn with just carby. Or doing prime which at first required 6 ppl. plus doing them all again for feni then, killing diablos twice.
Kinda sad all of these ended up weak the mp cost to cast plus the mp to keep them out was stupid. You had to build the avatars tp to really deal good dmg with their abilities.
If they use Bahamut, Anima, Magus Sisters, Yojimbo, Valefor, Siren, Carbuncle, Quetzacolt, Brothers, Odin... I'm OK
but.. I don't know why I don't like any of summons from FF12... they are boring and uniqueness
oh gala my puppetmaster tank puppet tanked in a qufim party cuz our pld was lazy. I put good tank attackments on it and pld barely could take hate from it. And I barely used oils. so a pet class pet can tank. My puppet tanks all the time when I played ffxi.