Worst change since YouTube put two unskippable ads before a 12-second video.
Complete brainrot.
Haven't played for months and return to this sheeet.
Once again catering to no-skill players.
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Worst change since YouTube put two unskippable ads before a 12-second video.
Complete brainrot.
Haven't played for months and return to this sheeet.
Once again catering to no-skill players.
Yup. Just cancelled my sub that I have had since 01/01/2014. Frontlines is the main reason I still pay for this game, and the BH changes are fucking atrocious. There is absolutely no reason now to even try and stay alive. Who the hell cares anymore? I'm absolutely floored. This is one of the stupidest decisions they have ever made.
Congrats, SE you have potentially permanently lost a customer that has been around since 2.0.
not everyone that does a ranged job is useless. but yea... my god, the number of people that pick up brd/mch, in particular, and dont know how to play the job, dont know how to use the cc abilities and dont know how to support their melee teammates. pranged can be really effective support. just a shame most that play it have no idea.
I thought I'd give the new Battle High a chance and wait until I had a few games under my belt with it before commenting.
It really doesn't offer anything other than giving players who achieve it a perpetual safety net, and maybe give decent/middling players a better chance of achieving it. I wondered if the changes to Battle High "rating" (the numerical level) would have been fine on their own.
At this point, I'm left speculating on why they decided to make this change. Either wanting matches to ramp-up and end faster by creating more players with Battle High 5, or this is them capitulating once again to making the lowest common denominators not feel entirely useless, which, it doesn't. If anything, it makes steamrolls happen sooner and more difficult to counter if there's a coordination/skill discrepancy. Managed to kill a BH5 enemy in that steamroll? Well, they'll be back in the game momentarily, as if nothing happened.
I have a difficult time figuring out what they expected to solve by increasing the rating per killed target at green Battle High and higher, and making sure Battle Highs are never lost. This screams: "solution that was in search of a problem." Sure, most of my game's ended with more of my party sitting at BH5; but it didn't change how close the scores were compared to pre-7.5. All it really does is reward jobs like SAM, DNC and DRK to jump-in with impunity with none of the risk. Before, a SAM trying to bait their LB on a crowd had to manage to escape afterwards, or that BH bonus they got from kills was negated. Now they can throw them out and never really have a downside outside of waiting a few seconds to respawn, with a higher BH level for it. There is no longer such a thing as 'high risk, high reward,' just high reward for a mild inconvenience.
As always though, I am left wondering how the JP community is reacting to this. I personally feel like this was just done to placate the people who don't actually like the mode who feel bad about losing even their miniscule streaks, instead of learning the Frontlines ebb and flow. I suppose one thing to come out of this change is to shine a spotlight on how much your team really sucks at a glance, if by the end of the match their Battle High levels don't go beyond blue and green like in the screenshot above.
+1 to this. Even more so how many of them tend to squander their ranged status and opt to just split the focus on random targets and often laying into the tankiest possible options; managing to kill nothing while backpedaling away from objectives during teamfights. Like, you wanna know how to keep 4+ useless ranged DPS busy for a whole minute? Sic a GNB, PLD or VPR on them. Just 1. That person will get more attention than a cash shop whale in Limsa. Probably will kill some of those ranged DPS too.
It's not the triumphs they're afraid of--that's exclusively what they zero in on. It's the other skirmishes they completely avoid. A tank just has to block one node until the team (or Team C, since they're still trying to win) gets there, which wasn't as good of an idea if you had BH to lose.
They should really roll this back. I tried to be positive beforehand but it clearly hasn’t worked
I think someone already mentioned. But my biggest issue with this BH change is that it literally is no risk. You can be as aggressive as you want and there is no downside. Which i think is just wrong. Like, we all want fighting in pvp. I want aggressive teams. But it should be like calculated aggression. You shouldnt be able to just throw yourself at the enemy, die, but hey, you managed to get a few assists or kill some, so you keep your bh. There's no downside to just being stupid. I pride myself on getting BH5 and having minimal if any deaths. Now, who cares. Just get BH and if you die, so what? It rewards dumb play and benefits noone. And I've said before, the people who dont pvp still dont get BH, even with this change. Its not benefiting casual players at all. Just rewarding the people that really didnt need any assistance at all.
I hope they reverse this. But their track record isnt great.
The funny and sad part about the second part of the change that increases the amount of BH gained from killing higher BH players, is that it also participates heavily into giving more BH to everyone since BH goes up all across the board as a game progresses, so you gain even more BH as you kill players with higher and higher BH.
And yet some teams don't achieve high BH.
I've had a game where my team and one of the other teams was literally 90% of BH5 players (which I grant you Borderlands Ruins probably helped a fair deal with the pve BH boosting mechanics), and the third team somehow barely had like 20-30% of their team with BH 4 or 5.
The devs certainly have tried increasing BH gains over multiple expansions, remember that BH was entirely lost in a distant past upon death. Then it was halved. Then they increased the amount of BH per kill assist. Then they added pve BH boosting mechanics to Secure to make sure people get their BH. And now this.