Huh FRU only? Better be all ult totems tradable with 20x books/totem(UwU and DSR) from the relevant original version zoomed through unsynced !!!!!
Huh FRU only? Better be all ult totems tradable with 20x books/totem(UwU and DSR) from the relevant original version zoomed through unsynced !!!!!
You’re treating rewards for content you enjoy as meaningful, but rewards for content others enjoy as a waste. That’s just personal bias. Everyone pays the same subscription, so everyone deserves content and rewards that fit the type of game play they enjoy.
Variant has always rewarded players for completing all 13 paths. That wasn’t a participation trophy it was an established reward for doing the content. And if rewards don’t matter for normal/variant because it’s just for fun, then the same logic should apply to high‑end content too. Yet whenever a high‑end mode lacks rewards, people immediately say it’s not worth running. That’s just pure hypocrisy.
Again, it's not about taking anything away from raiders. It’s about making sure casual players aren’t left with nothing to work toward for an entire expansion. You're not the only group of players in this game.
Difference is Chaotic is not something for "casuals" or "midcore" players. I'll save you a lengthy rant about how I think it was a mistake in the form it's in, just know a lot of those complaints were from people expecting something harder but doable in a group, not how it is.
If you try and solve one problem by creating another (Not even solving -- Just mitigating at this point), then you aren't really upgrading anything, you're just shifting the issue from one place to another.
I don't really think it's a waste of assets, especially seeing as the reward was attached to the completion of all survey records rather than just base completion, so you actually gave a pretty solid reason for people to go in and complete more than once (Which is a good use of assets).
The ultimate weapons should be an MSQ reward. You will get UCOB and UWU totems for completing SB, TEA totem for completing ShB, DSR and TOP totems for completing EW, and FRU totem for completing DT. Any additional ultimate weapons can be purschased with the tomestones of poetics. Ultimates are so fun. Surely people will do them just for fun and materia.
yeah no. i'm not grinding all 13 for a flippin face mask. wtf SE?
You're conflating things that don't have anything to do with each other. Rewards for casual content do not take away from hardcore content. The devs made a decision the first time around to fail, completely, in providing adequate rewards and incentives for players do more difficult content. The solution is not and should not be to take away rewards from other difficulties, like they did here. The solution is to add more and better rewards at every difficulty level. By saying that this decision is good bc these rewards shouldn't be easily accessible, you are giving the devs an out to continue to put out terrible reward structures and continue to completely disregard player feedback.
I understand where you're coming from, but I really hope that you're able to see that this dichotomy does not need to exist. The devs made a decision to disregard player feedback, remove rewards from one level of content to lock behind a difficulty wall at a different level, and provided nothing to replace it. They did not give a better reward structure nor did they give better incentives for the higher difficulties, which is what players were actually asking for.