This also results in incredibly stupid discussions in JP where "Oh I sure don't know where you're getting these statistics from but since W1st raiders love AST no matter how much they buff WHM it clearly means WHM needs a raid buff". It's asinine.
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Bro is ASSUMING in my replies right now.
I was once running Eden raids with guildies and randoms in a PF. One night, we got a Bard who would fire off LB1 every time it was available. After the first wipe, we politely asked him to stop. He was confused and asked why, since it seemed better to him to use LB more often. We told him that it's better value to use LB3 when it's available, especially since a healer could use it in an emergency. He stopped using LB1 every time, and because of that we were able to clear after a clutch healer LB3.
Imagine how many aspects of gameplay there are where a simple adjustment could be the difference between clearing and wiping, but aren't as visible as a LB?
Sorry you're sour, but not every critical interaction is 'bullying' or 'rude'.
The above story was one of my premades.
Am... am I wrong to compare DPS with DPS? Am I missing something?
Or are you in support of the DPS tax that I thought was universally hated?
Personally this is a big problem I have with making so much content solo-able in what is supposed to be an MMO. So many potential filters bypassed, so once it's time to pull up one's bootstraps and lock in, they have no idea what's going on. No wonder there are so many requests to make more content easier and solo-able.
Also, in what world would lowering the skill floor fix laziness anyway? If anything, it would give people the opportunity to be even lazier.
The only way to get people to stop being lazy is incentive, be it a loot incentive or a not-getting-kicked incentive. Another thing in the long list of meta game dev things that WoW learned in the womb but FFXIV still has yet to get a handle on.
This is /endthread right here. Don't design content that depends on everyone performing and not give players the tool to help ensure that performance.
This is such an interesting response, because a more effective, in-game way to demonstrate your progress would have avoided this situation entirely.
IMO, the problem isn't whether it's solo-able or not, especially in the context of filtering out people, and to be honest, this game these days barely constitutes an MMO from the very fundamental design that the game actually follows... I think adding a solo element can be beneficial. Most people wouldn't even care about this MMO-factor if the game actually did a good job at being one in the first place.
The lower a skill floor, the easier something is to learn.. The easier something is to learn the more likely they are to actually engage... It's the same principle they followed when they completely nuked the crafting system. At least when going by your principle of them reaching level 100 and being so fundamentally bad
Depending on the content... They are either just not going to actually care about it (e.g., ignorance), or they are simply just going to move on and determine that the content is not for them, or conclude that the issue is not them, but either the content, or the other people in that content. If people had only gone through 30 hours, then I would feel differently. But after hundreds of hours..
Like, we are not in a game where resources are barren and rare to find. If someone cares, they are already going to have a modicum of fundamental understanding, if they don't already have that.. Then...
XIV and WoW have cultivated two entirely different mentalities, really. It's not something they will ever get a handle on, I don't think.
ah the classic fflogs/parsing topic. buddy heres the reality. most players are... awful. 100% straight up some of the worst "gamers" i've ever seen. most would rather sit around and goon with mods instead of trying to improve. you know it. i know it. nobody wants to admit it though. if you've ever tried to pug anything beyond an expert roulette or even an occasional EX trial, you would know firsthand. people lie. people say they're pressing buttons (they aren't). people say they're at a certain prog point (they aren't). so i suppose sure if you wanna really drive another nail into this games coffin, go for it. otherwise leave things as they are cause right now its "dont ask dont tell" and it would only get worse (pugs vs statics) with an official parser.
Sure, if that's how you want to put it.
I've said the same thing in the past, and I stand by it: Certain games are made for certain people, and that's okay. The only games that try to be made for everyone are either slop, or dead.
People who don't care to improve probably shouldn't be running content in an MMO game, where their performance directly affects how much other people enjoy the game.
In a normal MMO, player-to-player friction is usually the filter that makes people realize either "that was fun! when's the next one?", or "wait a minute, I hate MMOs!".