I'm pretty old and I'm not exactly a savage raider and I thought that boss was great. I'm glad they're trying out weird/different mechanics. It was all telegraphed really well.
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I'm pretty old and I'm not exactly a savage raider and I thought that boss was great. I'm glad they're trying out weird/different mechanics. It was all telegraphed really well.
Honestly I haven’t done Meso Terminal yet (ok maybe I forgot about the 7.2 trial lol), but whenever I see this topic I just think, ‘isn’t trust/npc runs already easy mode?’.
They're usually well-trained enough that you can easily follow / reflect what they to do to see mechanics resolved. Plus there’s weird stuff like their super condensed movesets having inflated potencies to try and make them a bit closer to what players can do.
I always use NPCs for the first run of a dungeon for that exact reason; if there is something I end up struggling with I can just keep running at it until it’s overcome.
Also as an extra tip, if you’re a Scholar you can just Protraction / Adloquium yourself and you’ll be able to tank most hits (outside of having a bunch of vuln ups etc). Maybe if you’re having too much trouble with a mechanic you could try and ‘find a way around it’ so to speak. Summoner’s Radiant Aegis has saved my life so many times on mechanics I just didn’t get lol. Save me, Carbuncle!
Alright, after a 4 month break I finished that dungeon with Duty Support cause I like running new dungeons that way for the first time.
And I gotta say that dungeon is neat, the second boss is something a bit different from the usual stuff. As you are responsible for your own boss to a certain extend.
Hard tho?
It's all telegraphed and things we have seen before except that you need to attack that structure. I died to that once cause of my positioning as it was covered by the boss.
So.... yeah.
Just another classic case of "you should know how to do this at this point".
I did not like that boss even doing it with NPCs. It's an awesome concept, but I agree the AoEs are far snappier than they usually are. I did do it as a healer since I wanted to tale Sphene and Krile, but everything in Meso Terminal hits like a bus and trying to keep NPCs alive while not dying was a lot. Necron having NPCs was a lifesaver.
The first boss was the one that pissed me off. The concept of a boss that purposely gives confusing and incorrect telegraphs is like my weakness. I'm going to have to run that thing many more times before I fully get it without just following the red catman or eating dirt.
Then Necron does it again and I just run in circles. Help.
But it didn't really bother me since this is the finale of DT. It's the final dungeon amd final boss and if they didn't test me a little bit I don't know if it'd be as fun.
Okay, but is this a video game or a visual novel? Final Fantasy games have always had enjoyable stories, but also difficult fights. Do people who agree with this poster think that FFIV was a failure as a story-driven game because Bahamut or Zeromus were hard fights?
Be more optimal
Trust me
i worked at Square Enix for 7 years
https://pbs.twimg.com/media/GxqCfu2a...png&name=small
No offense but this is purely an attitude problem, not an age problem. stop giving up. actually try to improve. pay attention to what happens around the screen.
I play with my friend who is a 60 year old lady from the UK and we got her through the MSQ. You just need friends. I can help you get to it, Materia could be a meeting place.