I wouldn't say mitigation in of itself is a big issue. It's more-so the self heals.
It just makes healers feel unneeded for 90% of the games battle content. So there is a need to for an adjustment.
My brain goes to at the very least lowering how much self-heals each tank does to themselves.
Mitigation I would say is harder to change cause in alot of end-game content the fight itself would have to be adjusted also.
I think War and DRK have 5 mitigations, Pal has 7 and I think GNB has 4???
So while I think it might be true that these are needed in high end, there's nothing stopping from giving that one mitigation button to a healer job in form of a a shield.
So instead of WHM having 2 stacks of Divine Benison, it now has 3. And that mit button could be like a 2nd berserk or something.
But yea, mostly it's the self heals that just make things incredibly dull for healers. I would understand like one self heal that's on cooldown for those panic moments.
But 7, or 8?
