True but I feel like someone has to question them so they themselves think deeply of this is the best path because they don’t treat us as customers but cows that they can milk fir profit’s sake
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Why is the game going down every expansion?
XI was kinda the same way.
ROTZ: Peak
COP: Great
ToA: Great
WotG: Solid
Abyssea: People hated it.....but Abyssea was only second to RotZ imo. Can literally bring any job, to any event.
SoA: Not well received because it felt thrown together due to XIV falling flat, A$$ out. They needed to go back to ol' reliable (XI); XV was a few years away...
Ask any XI fan, most of them will say SoA was the worst expansion.
Like Dawntrail, SoA's story just wasn't engaging and didn't click for most people, but unlike DT, SoA also suffered from an incredibly annoying, boring, difficult battle system out in the woods that made no sense. I hated that system so much. At least Abyssea's battle content was grindable in a good way.
The main character was Yet Another Princess - I can't even remember her name. (Arciela?) All the political weakness of Nanamo, and none of the charm. I didn't hate her. I didn't like her either. I felt nothing for her. She was just... lame.
This is largely down to fight design than job design. Not enough incoming damage means that both tanks and healers aren't able to perform their role, so why bring the extra defence and healing when there's nothing to defend against and heal? Healers had more healing to do back in HW and SB when we had more damage buttons than they do now, and because we have less healing to do now, what do we fill that time with? More DPS. If you want healers to feel more like healers, it doesn't matter if they have 2 or 20 DPS skills, enough incoming damage will make them heal, whether they have 2 healing buttons or 20. Likewise with tanks and tanking; the loss of aggro management, even if good parties largely made circle-shirking easy to do, is what made tanks into blue DPS.
Fights like Barbariccia I think are something of a gold standard we could look towards for this; small streams of constant incoming damage (even if the fight itself doesn't actually do a lot of damage) gives a constant sense of danger that just doing a large raidwide doesn't achieve. Square may be insistent on DDR fights, but they shouldn't forget mandatory damage moments like heal checks, mitigation checks, etc. Those are just as much part of the dance of combat as moving out of the orange circles. Unfortunately most of their heal checks are really just mitigation checks, so I'm not even sure if they know how to consistently design them.
Different games have different expectations. FFXI has subjobing, so a WHM could very well just use Black Magic if they wanted. Not to mention a larger amount of buffs to upkeep, debuffs to think about, and party composition as a whole is more important in XI than here. The principle however remains the same; when your primary job is done, you need to fill that time with something, and in this game, that typically means DPS. I wouldn't mind if Square decided on buff upkeep, crowd control, etc. but it has to be something that is always available when the primary role is fulfilled.
I can take it or leave it when it comes to party size; more than 4 would be nice, but that's what full party content is for anyway.
That I can kinda agree with, but even the smaller team of HW and SB were able to achieve great things. I think it has more to do with their current design philosophy rather than team size, but I can agree that Square should bring in some extra talent, not only to ease workloads, but also to provide fresh outside perspectives.
I skipped after I got to a point I couldn’t stand the bad writing in this story since the beginning.They screw the WOL and their next adventure plus poor Krile,they screw her badly in this expansion and I don’t know how they’ll recover from this filler expansion that had potential
You make an excellent point on Whm.What was the point of Whm going through the process in their story to learn about their nature path and their unique ways to heal through nature.I agree also with what they have done to tanks.We are too beefy and I sometimes wonder why we have healers when we got so much healing abilities that I think Yoshi might delete all healers in the future
I agree that the lore got destroyed who knows when because the ascians got change into something else and Hydaelyn too.I didn’t liked endwalker because they did the cheese plot of time travel and so much bs that the only reason I like Endwalker was because of the design of the ancients and Venat.The story was a joke