Originally Posted by
IDontPetLalas
And I prefer the reverse, I would greatly prefer having jobs that are more than just a copy/paste of each other, which is virtually the case now, especially for tanks and healers. Adding more and more and more AOEs, cleaves, towers, in/outs, etcs has the effect of diminishing returns- at some point even the best players get jaded, and most of the playerbase can't keep up with complexity.
This is why there's a sweet spot, where jobs aren't greatly oversimplified and encounters don't rely on constant dodging for adrenaline junkies.