All the way at the bottom of the list "Other actions/information concerning others" shows wind messages.
Consider using MNK instead of BLM since they can damage both sisters.
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All the way at the bottom of the list "Other actions/information concerning others" shows wind messages.
Consider using MNK instead of BLM since they can damage both sisters.
For sure thanks for quick reply.
A question if you would so indulge us Miijin,
Doesn't letting Garuda jump 3 times make Aerial Blast do obscene amounts of damage? The reason I ask is that there seems to be some confusion among the player-base. Some claim that you should only let her jump a maximum of two times while others like yourself claim it is best to let her jump 3x. My group can skip Phase 2 90+ % of the time (or have her low enough to quickly move her out of it) but we find that Aerial Blast sometimes does way to much damage and ends up wiping half the party if we let her jump 3 times.
Thanks for the excellent set-up and the mini walkthrough.
Garuda's Aerial Blast damage is entirely reliant on how much damage the pillars have taken. Each "chunk" taken off a single pillar represents a certain chunk of additional Aerial Blast damage; I haven't paid close enough attention to say exactly how much, but that's the gist of the mechanic. So, yes, potentially if you're slow on killing the plumes, going through 3 plumes might exacerbate Aerial Blast, but it shouldn't be an issue to survive it with Sanguine Rite/Stoneskin/Sentinel/etc. Generally, the payoff of additional DPS time on Garuda by going through 3 plume spawns outweighs the risk.
Like stated before, it's based on how well your party takes care of the plumes. Garuda's attacks can attack the pillars so you have to position her correctly. We position her in between two pillars with the PLD being all the way to the edge. This makes it so she deals minimal damage to the pillars. Then you need the two DRGS, the WAR and the BRD to take down as many plumes as possible.
If done right Aerial Blast does about 50% to everyone in the party except for the PLD and the War when HP song is up.
Thank you both kind gentlemen. It appears then that if Garuda is positioned correctly we can use the extra time to pump out even more DPS than we already do by utilizing that extra jump. *Plumes are not an issue*
+1 for both.
Do you guys have any DPS our BLMs can aim for? One of our BLMs is currently at 55 DPS on Garuda and we're trying to figure out if we're doing damage fast enough.