- that space exploration thingy not ending up as island sanctuary 2.0.
- plans for core system changes with tests starting soon (like major exp on side quests, fates of any expansion, no more freecure, fates that are mini-games, the retirement of some stats, a different approach to crafted gear for a tier, etc).
- subsequent MSQ to be more action, emotions, and engagement rather than reading unvoiced dialog between some random NPCs.
- definition of what "stress" and "challenge" they want in max-level dungeons? Force-wiping first-timers in 100-lvl dungeons to then speed run them is annoying rather than "stressful"
