Still nobody has told me why we can have end game OR normal content balanced but not both. Seems to me that's precisely why instances, ilvl and level syncs exist. There is nothing stopping the devs setting enemy counts and damage in normal content to be balanced and interesting while endgame content is equally balanced. The two are not mutually exclusive.
I'm glad WAR has a good savage kit, seems to me though a common theme in savage and ultimate content is very low target counts and that were WAR abilities reduced to healing on 1 to 3 enemies instead of a 10 or more it would have zero effect on savage content while going miles toward balancing the job in the rest of the game. Not everyone who plays healer is of the savage or ultimate standards and just as you have no interest in normal content, some of us have no interest in playing savage so yes, I wish my job wasn't made obsolete in the content the apparent majority of players play.
I don't begrudge you your good savage balance, in fact I advocate for it, why should it come at the expense of the rest of the game?
I imagine a decent number of healers are happy with their kits and jobs for the most part - I don't see entire sections of the forum calling for cleric stance back for example - now we are asking to have tanks, healers and 70% of the game balanced in such a way that we actually get to use those kits instead of being a weaker DPS filling a mandatory slot in party make-ups. I guess the alternative is to ask for the removal of the healer requirement for duties, then nobody has to fill the role of "bad DPS job".
If only savage and up is "the game" then I may never "play the game", otherwise, I have three years of playing the game under my belt I think I've seen enough to comment.
