It's not THAT kind of Coke. This Coke is a cluster of small rocks sold by shady merchants for exorbitant prices.
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The item blowing up does not remove gil from the economy. Let's assume that there are two things that can happen. (A) the item doesnt blow up and (B) the item blows up.
(A) You're right in thinking it's worth gil. But it isn't gil itself. If you sell it you get your gil back but that gil comes from another player it is not gil introduced into the economy.
(B) It blows up The guy you bought it from still has your gil so that gil is still in the economy. You cant get your gil back by selling it but the gil you would have got for selling it is still in the hands of the guy who would have bought it from you. The gil is still in the economy.
just because it has a value, does not mean it is gil itself though
gil is gil, items are not gil
there is only so much gil in the economy itself, and can only be added by doing something in which gil is created from an npc/quest etc etc
every time you make an item, you are not in fact making gil, you are just making something you can exchange for other peoples gil
in other words, if you make item xxx worth 2mil gil, you did not just add 2mil gil to the economy, you just made an item which can get you 2mil gil which is already in the economy
100bil gil + new item = 100bil gil still, not 100bil + value of item
its just you will now be able to snag a piece of that 100bil already there
Lets assume you own a car. That car has a cash value. Lets assume you sell your car to Bob. Bob now has a car and you have Bobs cash. The cash wasn't created to buy your car it has simply moved from Bob to you. No cash has been added or removed from the economy by the sale, it has simply moved from Bob to you.
Lets assume a second case. You have a car. Your car develops a fault, catches fire and burns. You no longer have a car but you dont have less cash. Bob still has his cash, no cash has been removed from the economy.
An item has value and can be exchanged for cash. The item itself is not cash. Whatever happens to the item does not impact on the amount of cash there is. You could probably trade your car with someone for a motorbike, but if your car burned there wouldn't be fewer motorbikes in the world would there? It's exactly the same thing.
I could start talking about financial and non-financial assets and economic transactions, but it would be getting off topic and that might hurt people's brains. Instead, I'm going to keep this simple.
Tax!
Every time I buy something from the mercentile house, I pay up to an extra 4k gil, which the seller doesn't get. SE have removed that gil from the economy.
Every time I sell something in a (regular, not discounting) market ward, I only get to keep 95% of my asking price. SE keeps the rest, removing 5 gil for every 100 gil traded on the wards.
This also means that the more expensive things trade for, the more gil is lost to tax.
So if you want to remove gil from the game, ensure more gil is traded on the wards, be it more items or at more expensive prices.
Introducing the materia system did this. So did difficult-to-make items that would sell for high sums.
When I bought my Vanya Robe +1 for 2,500,000gil, SE took 125,000gil out of the system via sales tax.
Unless it's Gath's...
:rolleyes:
The gil sink comes from buying mats from NPCs and from market taxes.
More double meld failures = more mats that need to be purchased, and more materials (and materia) bought and sold in the markets.
Its discreet, but there is definitely a removal of gil from the game with Relics.