I meant sound design as audible design in both posts. Not sound as adjective.
Like what do you prefer, your attack making some satisfying smacks, or the sound of slapping someone with wet noodles?
Printable View
You got me, I pulled my ultimate weapons out of my giga casual ass. :cool:
The irony of calling someone toxic and elitist while being so butthurt about them disagreeing with you that you're exactly that about their parses really started my morning with a laugh though. Thanks! :)
To those who say more buttons = more skill, please prove it. There are tons of VERY difficult games that rely on far fewer than 36 individual actions and have high skill ceilings and low skill floors.
i miss skills you use in situations other than your basic rotation or the 2min window.
crowd control comes to mind for exemple. everything is too rigid in this game.
yes i actually want more skills, skills you only use in certain situations, niche skills.
but lets no deceive ourselves high skill ceilings related to rotations wont happen anymore, no matter how many skills
It's weird how there are so many controller-based action-RPG's that have engaging combat with 6 to 12 abilities.
Meanwhile, FF14's action-RPG combat struggles to engage players with 20-30+ abilities.
It's almost like the number of abilities you've got doesn't directly correlate to how engaged you are.