And I agree. But this is just speculation by people who ultimately ignore the data.
The smn in shb produced the same dps output as the blm, identical, the min/max was won by the blm, sure, but we are talking about very few points. (like mnk and drg now for example) Before the nerf, the smn was also much more powerful than the blm.
In stormblood, same.
If the rdm was not at the levels of smn and blm, it is for the simple fact that it was more of a phys ranged with less stuff to think (something veiledly said by the designers several times, but not too veiled either).
And I also agree that if the blm received a further damage boost, however on balance, its appeal, if not in speed-runs, remains unchanged.
Unlike the smn which practically presses a single button without even considering its position because it has practically guaranteed uptime like a phys ranged, and therefore he must exclusively think about doing mechanics, the blm has to earn these things. And a static prefer the smn which doesn't bother anyone, but also the PFs (since they can afford it), compared to a blm who has to refine everything and make mistakes during the fight, not just for the mechanics itself.
And the sooner this thing is digested by everyone, the better it will be for the game.
The fake do-goodism that exists is carcinogenic for the entire class.
Wanting to homogenize everything at all costs in the hope that something will change, having a sop, is never the solution.
If the melee are very similar to each other in dps, it is for the simple fact, that if they are different from each other while preserving their fantasy, that they are complex in the same way for better or worse.
