So you claim War's are tp dependent but give your whm ballad.......
I am talking solo, not in a party aoe'ing leve mobs..
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No I'm using it to aoe group of mobs as well. Legsweep > Doomspike are two aoes , THen there is the Ring of Talons combo and keen flurry to repeat the combo. And Drg does actually have the tp to back it all up.
If DRG is so great at AOE, why do they fight 3 raptors at a time while WAR can pull the entire zone for 46-49's?
Lets pause DPS competition and back to the concept discussion (´;ω;`)
Marauders are fearsome frontline combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands.
- Berserk and Rampage stance doing it right
Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them.
- ability to generate massive enmity to mobs group when initiate in tanking. Steel Cyclone? may be something like old [Warmonger] skill?
Warriors have the honor of possessing the highest HP of any class or job.
- yes, atm
Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
-most of Warrior skills is in the purpose but may be making it make more enmity with more dmg skill rather than straight to enmity boost?
Only issue I'm seeing here is WAR's single target DPS is lacking like crazy. Warriors bring a lot of unique features that paladin doesn't have, yet still are decent tanks. Warriors have superior snap enmity if played correctly, and superior aoe, while paladin excels and slow, yet steady enmity generation and damage negation