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The main issue with GEO imo (other than having to bastardize AST lore, which SE has shown themselves to be fully willing to do already) is the gameplay. To capture the 'GEO Identity', the only way I can see it working is to have a 'Geomancy' skill that changes effect based on where you're standing, to mimic the 'effect changes based on arena background' from older games. Effectively, it'd play as 'Ley Lines - the job', with several 'zones' to place in various locations. That, considering how much we have to move for mechanics and such, would not mesh well I think. They could do something different, but then it runs the risk of 'not being GEO'
I'm also not a fan of 'take this concept from job, make new job from it'. If WHM had to lose it's elemental stuff so that GEO could be made, that's stupid to me. Same with AST/TIM, and same to an extent with SMN losing it's DOTs so that GRN could exist, if it is GRN. It was stupid when Warlocks had to lose Metamorphosis in WOW so that Demon Hunters could exist, and it'd be just as stupid here
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So where did all the Pictomancer threads go? Here's to Ink Mage being thrown in the dust bin.
Green Mage sounds like altogether better idea, but i would like speculation as to what they would use as a weapon.
A mace & shield would be nice, would suit a buff/ support play style. Perhaps even a whip or snake sword set up.