wth, first the delevel thread now this. what is wrong with you people!?
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wth, first the delevel thread now this. what is wrong with you people!?
Why would anyone want to purposely slow down their leveling, when they don't have to? That makes no sense at all to me.
Haha..
The operator wants to fight monsters, and he wants to enjoy mid content. He belives he is leveling to fast, so he miss the content.
Youre advice was to not play as much? But what if he enjoy fighting alot of monsters?
Isnt we supose to enjoy fighting monsters in this game? Maybe not, maybe we just want to end-game :(
I still think your comment was stupid!
Get a mule and level together, shared xp slows it down. xp penalty for dying, i'm in support of, including loss of level. It's not that much, but it's incentive not to die so much, and it gives you the opportunity to grind xp to get a buffer into level, and at 50 you can go back and get xp so you don't delevel.
Okay so.
Rather than implement a thing that punishes you for playing too much, makes levelling harder, is aggravating and not fun and goes as far as incentivizing someone to use it by giving added anything in regards to normal levelling (which will lead to people suffering peer pressure to level in this manner to be 'the best' which in turn will be contributing to making the game's community an overall worse place).
Why not just add an option to turn off earning XP at ALL? There is pretty much no reason to ever use that, but it could be theoretically easy to implement (adding a -300% to earned XP, I think it's theoretically workable). Then if you feel like lagging behind the rest of your party, just turn off your XP gains at all.
tl;dr: This idea is retarded, stupid and idiotic. But there is a simpler solution to acquire the same feeling with easier implementation.
They removed fatigue for a reason.