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MSQ without a doubt
1. Housing
2. Catboys
3. Deep Dungeon
Housing, glam & MSQ.
All roads in this game lead to BA
BA is the true endgame
Used to be deep dungeon, but the new one was DOA on Materia and soloing it is tedious thanks to the spongey mobs.
Eureka and Deep Dungeons.
But somehow they made the new Deep Dungeon sluggish and tedious(first 40 floors). Besides the new bosses in there, its probably the worst Deep Dungeon so far. Funny how Palace of the Dead is still the best Deep Dungeon experience, from start to finish. It might be the longest one but also the best one, in both early pace, gradual difficulty, mysticism, and atmosphere feel. Not to mention the 2 last bosses of PotD are still my most memorable ones, in feel of accomplishment and their sense of difficulty. EO Has the mysticism at 81+ and the last 3 bosses makes it interesting but before you get there, its a pure slug and bore fest.
Giga cope. The content you're refering to is super niche. Verminion? Chocobo racing? Majong? These do not appeal the the vast majority of players.
And if you want to talk about social interactions, you don't need FF for that. The fact that FF has a massive content void can not be dismissed with shitty side content nobody actually plays.
The game has MSQ and once completed, it has very little content of substance to keep people around.
If the game only appeals to the vast majority of players, what happens when you're not being the part of the majority?
Shouldn't we push for more options so that the game can appeal to different people as much as possible?
I don't find verminion particularly intersting, but I still hope the dev team can put more effort and love into it for people who enjoy it
Non-Manderville relics. Since their writing became boring, they completely shat on dungeons, under-delivered Variant/Criterion and I don't have the patience for static drama anymore.
I never subbed to play dress-up or partake in their clunky housing system either so that type of content is whatever.