If anything stats need to mean more.
That being said the latest additions have started to look a lot better of the stat front, the itemisation team have finally got a clue it seems.
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If you really want to boil it down to individual time investment, you're looking at a possible 1 (2 if your luck is terrible) total weeks to get someone a relic once everything is learned and beaten. Not really a huge time investment. It just seems that way because everything is new at the moment.
Once everything is learned the only real time factor is how long it takes you to get to a double meld.
No way anyone but Japanese players can do it with latency lag to other nations, Europeans will never be able to handle constant eruptions. That alone makes this even dumber.
Did anyone ever consider maybe your characters just aren't strong enough to beat ifrit? Maybe they are trying to get ppl to triple/quad/quint meld things, lol.
Is relic worth it? Depends on which one you're talking about. I know I'm working towards Curtana because that refresh on the shield and chance to regain MP on sword is just too good to pass up. PLD without refresh is like trying to eat a whole pack of Oreos without milk: possible, but more challenging than it needs to be.
some the people in this thread make me sick... Why does everyone want things so easy... Let the hardcore players have something to go after damn.. Not everything in the game needs to be about the casuals. Also I hope no one can beat ifrit. That would be awesome!
The weapons themselves are not worth my effort but the name of the achievement for Gae Bolg has won my heart!
Knowing that Primals will work in an entirely different way in 2.0 (unique world-roaming monsters which can be summoned by player companies once-defeated), I can't see this remaining a requirement for Relic weapons after this version ends.
Thus: not worth my time, or anyone's from my point of view.