FFXVI looks like Forspoken without the hot chick.......Clive aint enough to get me through that $hit......
https://64.media.tumblr.com/e2e28ae0...b0c87ec7e6.jpg
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FFXVI looks like Forspoken without the hot chick.......Clive aint enough to get me through that $hit......
https://64.media.tumblr.com/e2e28ae0...b0c87ec7e6.jpg
So a few things here, no company publicly states they dont have the money or man power - actually Yoshida has stated they lacked man power esp for PVE content, however man power is remedied by investment of experienced hiring which includes other studios, something a lot of devs actually do by the way.
So theres a deep dungeon after how long, wheres the other content? wheres the other dungeons they took away, wheres the other ex trials they can release a few per patch at a time, why is there no content for the relic - theres your answer, they took away from other bits of content into the other as they lack the resources because they dont have funds.
Actually having all of the money will work, pay people lots of money, have lots of those people, and you are fine.
Yoshida does indeed uses clever language, but not the way you think, he has people like you hooked and lined.
No blood since it was NES but II did have someone get squashed by a rock.
And isn't the latest word that they started working on XVI in post-HW? But some things that people praise the most when these threads come up happened in Stormblood and Shadowbringers.
I haven't pre-ordered yet; still on the fence about buying FF XVI full price. People are going crazy about the demo and prematurely calling it GOTY.
I found the demo very interesting, not necessarily good. The story and voice acting is very good. Cinematics are not the most important part of a videogame, not even when it's FF. If the gameplay part of a game brings me no joy then it's not a great game.
The action gameplay can be hard to follow due to the close camera, flashy effects and the need to track cooldown timers. There's a rush to target move but only in Ifrit mode, so you might have to press the toggle button twice to cycle back into Ifrit before you can press the gap closer. There's a block in Titan mode. You have to keep glancing at the HUD. This system is clunky to me. You can equip assist rings that do the moves for you, making it stay unfun but for a different reason.
They brought in a Devil May Cry guy. I've always preferred Ninja Gaiden. To this day I still hold up NG II as the best example of action gameplay. I don't remember ever meeting someone who agrees with me but the rest of the world is wrong, everyone is a moron and that's why we have so many shitty games.
NG II has a moves list like a fighting game and you just dial up combos; has no cooldown timers; has a higher camera to show enemies around you; doesn't have flashy attack effects that obscure parry windows; lets you jump and run up things during its kinetic battles for you to find the best positioning; is very fast. Then Team Ninja botched NG3 and switched to slow Souls clone games instead...
TL;DR Square still haven't made one great action game and I wish they stuck to the ATB system they had on SNES and PS1. It's like turn-based but time advances and each character can move when their bar is filled. They were better at strategic command-based game. Yoshida has great respect for that era but he still made something completely different.
She is beautiful, no doubts there, but counterpoint:
https://media.tenor.com/v_i2K_i_EVYAAAAC/torgal.gif
SO CUTE
They kinda have to. The 'exploratory' content for each expansion has to be something new, so that players who didn't devote 2 years of their life to the last one aren't gated from it. You need to be able to jump right into Bozja at level 80, instead of making your way through all of Eureka first. And when it's something you don't need to have beaten the 'last one' in order to enter, that content has to be shiny and different to the last one so that those who did beat it, aren't just repeating the same thing all over again.
You're underestimating value of this, r34 is what amplified Overwatch's and other games' popularity. If you make characters hot enough, your fans will help you promote your game, even now when you look at certain sites, you will frequently get some good shit with Tifa or 2B for example - this is just free marketing. Having hot characters is all around positive thing, if I wanted to see something ugly, I would just look in the mirror.
https://i.imgur.com/bPR5gPF.gif
Personally like playing good looking characters, I don't mind if there are ugly options but I do not personally get the whole 'ugly like me' concept that some game companies have gone with. Not all games have to be made for me though, so /shrug, games for everyone.