I'm not sure what that has to do with healers being less important than dps. Healers could have a single spell and they'd still be more important than dps.
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In argument with the self-sufficient in solo instanced content. A lot of the time the game adds in context based buffs to regen and damage to make up for the lack of other roles. So I dont think the focus is on that.
It feels more like this is intentional as time goes by, and thats sad, because in their effort to make an already easy game easier to pick up and play, theyre ignoring the fun factor out of meaningful team-based combat.
This also goes with a criticism I have for this game in which the combat is just not fun and their imbalance plays a huge factor into it imo.
Because the way the game is predominantly optimized by players is to maximize DPS as much as humanly possible while still being able to clear. If you can do it without a healer, you can get more damage, get faster clears, its more "optimal". Tanks hold enmity and are the only ones who can take TBs and the autos from the bosses, DPS do the most damage, healers in theory should be the ones keeping people alive.... but if you don't actually need them to do that its better to get rid of them in an "optimized" composition to increase damage output.
I wouldn't call them useless. As I said in the thread about the Ultimate clear, they are still a safety net, and most groups still need them to fix mistakes. Their LB3 is also used to cheese mechanics like Immolation in Mt. Ordeals EX. Tanks and DPS still cannot replenish health with the same efficiency that healers do, but this is not needed for a group composed of highly skilled players.
But this is also prevalent in normal casual group content though. It already has been proven multiple times how lack of healers is more efficient to complete content due to the imbalance. I understand that obviously not everyone is a pro gamer, but the whole point of having balance patches is to keep each role and job fair for every comp without compromising the other. Skilled players shouldnt compromise other skilled players.
Just imagine how healers feel, knowing that your job is actually this gimped that efficient runs of current hard content doesnt require you at all? I mean you just admitted yourself that highly skilled players dont need healers in your last sentence. You dont find that odd? You dont find that be a serious problem with the balancing of this game?
Instead of nerfing tanks, they could always make it so damage is more frequent to the point where spamming damage always isn't the meta for healers anymore, i think healers would be alot more fun if they were about managing mana and keeping the party alive through more constant damage and squeezing in damage when they can rather than squeezing out as few heals as possible