I think the qualms people have, is that it's a broad subject that affects all acquiring methods.., if it's too easy, or too hard on one.
<like for some who would never do crafting, would be forced to do it, or gather for the Cards on the tribes> it would lead to questioning of doing so on the rest.
One single thing cannot really be an exception in few cases.
[Depending on the topic, the answers may end up 1 answer/2 extremes/2extremes merged/middle option/ or neither/stay as is]
which leads to, is it difficult, is it time/gated content, is it hard to make parties.
is the fact you have two saves an issue at all?
does it act like a point that has/nt value to the point/topic?
[like in a different topic, I find it reasonable that AR drops be converted into Head/chest/arm/leg/feet Coffers to reduce unnecessary rng, for a already limited item, meant to support players. when it already isn't/too late to do its task.]
The card is practically guaranteed, it's fine to not always have time to grind something out.
the only thing that the 2 slots can have, is a separate discussion for a QoL, for increased slots. or maybe making the saves less janky when starting a fixed pf party, and then ending with multiple saves clogging.
<if boredom, or hate of the content, or the group you're in, is the issue. then it's either deal with, or move on. or specifically add the TT Grind to the PF>
there Is only so much to change.
and not many change the end result. as some would then twist the wish, and make the vendor unlock after floor 100. which in and off itself isn't that hard either<and does happen in PF groups>. specially if you got someone that has cleared before.
