You suggested a reduction after wipes. I'm saying dungeons should all be reduced to 60mins or 40mins instead of the current 90mins. No one should need 90 mins to do a dungeon. As for the penalty that needs to stay as it is.
Still not the same :P
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You suggested a reduction after wipes. I'm saying dungeons should all be reduced to 60mins or 40mins instead of the current 90mins. No one should need 90 mins to do a dungeon. As for the penalty that needs to stay as it is.
Still not the same :P
I did join an in progress Dead Ends run the other week where we managed to beat it with 2 mins left on the timer.
I'm kinda conflicted on the matter, cause on the one hand, an hour and a half to beat a dungeon is pretty excessive, but on the other, that newbie healer would probably have got stuck right before the climax of the story, and that makes me feel bad.
Look, I am not arguing in favour of giving exceptions to the penalty. I have not stated once I want the penalty gone, in fact, I've said the opposite a few times now.
But to claim that someone is a problematic person for wanting to leave because the party is unable to clear is so asinine to me. Because the part you are leaving out is that you sign up for DF to help each other clear. And guess what? There was no clearing. If he had left within the first few minutes, or even after the first wipe, sure, problematic. But to want to leave after 6 attempts? Nah. He was well within reason to want that.
Makes me go to this;
By definition, entitlement would also be expecting to be completely carried through the content you are doing and expecting everyone to stick it through until you get your clear even when you are obviously lacking the required skill to clear and are holding the group back.
I'm not saying that that person didn't deserve a clear. But the vote abandon should have gone through and that person (two people i believe) should have practiced a bit.
To say someone absolutely cannot leave unless they have an irl emergency is problematic and entitled.
What I am getting out of this, and has been my experience, is that new Ascian Prime is a far more difficult boss than before, I have had a substantial amount of wipes whenever it comes up, I never gotten to 6 wipes, but I had 4 or so almost regularly, ever since 6.3 dropped, I have yet to have an Aetherochemical run that doesn't have at least one wipe, it's even better if your party dies immediately before Arcane Revelation, as you can't clear that solo no matter what, nor can you be slapped to death by autos, so you have to rely on the Shades appearing and purposefully standing on their AoEs... which might take a few rounds even as DPS...
Wait wait wait wait wait... they're dying at Arcane Revelation? o.o Shouldn't the biggest issue thing there be Universal Manipulation? I mean this because if you lag a little or take too long to get swallowed by a black hole, you'll get hit by the raidwide. Arcane Revelation is just... "kill the orb" ._.
They are dying before Arcane Revelation, usually what gets them is the Ice/Fire orbs, that happens to happen so regularly that it is usually the last mechanic before Arcane Revelation, and you can't avoid Universal Manipulation anymore, you just have to eat it, and deal with the debuffs it applies, which will cause a number of mechanics to occur as the debuffs run out.
Now here is the real answer. You can have a draw on Duty Abandon vote. You cannot have one on a kick vote. Do what you will with that information.