Originally Posted by
Absurdity
Endgame crafting also just needs a high barrier to entry, because once you're past that barrier you're done.
Unlike battle content there is no time limit, no enrage, no mechanics to learn, the process of crafting the item itself is a cakewalk.
Macro rotations are worked out day 1 of a new recipe appearing, you have basically an infinite amount of time to think every next step in your crafting process through, you can simulate crafting an item with no material cost until you manage to complete it, either on a website like Teamcraft or even in game.