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It's. So. Fun.
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It's decent but they traded button bloat for gdc and priority rotations for fixed timers which imo two times the worse side of each coin
personally ff14 shines much more in it's boss rotations and design rather than the actual player rotation
be it ranges that are forced into melee range and every melee that is directional dot andy
I use to main a healer back in the 1.0 era of the game under a different account and honestly?
Healing in ARR just isn't as fun nor engaging as it was during legacy. It feels like the developers never actually played a healing support in old school mmos and it really pisses me off to be frank. Like I truly believe the team making the game only knows that playing a 'support' means you need to keep your parties health pools up and that's it. XIV use to have this type of healer back in 1.0 and while yes, I got annoyed at dealing with the aggro issue I had a much more enjoyable gameplay playing that healer then I do playing any healer in ARR today. I honestly have almost fallen asleep on my keyboard playing support in ARR multiple times over my long extended years playing this product.
I know supporting others in mmorpgs isn't a role alot of people like to play but I use to love it because it was the most difficult role to play since while you had a large assortment of spells and skills. you needed to know what to use for what fight and for what job, it's honestly why I have memorized most of my 1.0 days as I had to memorize nearly every spell and skill in the game and remember what type of weapon type needed what type of buffs for best performance and I loved that. It made me feel like I was playing my own little minigame within fights while everyone else was focused on killing the mobs. it was glorious and I still miss it.
Give me back 1.23 build.
I want my version of Final Fantasy XIV again Square Enix.
Combat on most classes to me is boring.
Healers are obvious but in short: not enough to heal because outgoing damage is low so boring dps rotation.
MCH... we're named MACHINISTS where are the machines? Rook/Queen are the same button and imo not enough. Also Heatblast rotation is... so boring after 2 expansions.
WAR/DRK boring spam. Same as MCH
No interesting pet/DoT based job.
Lack of managing resources across jobs (Rip TP and MP usage).
RDM is fun. GNB I'd like if Double Down didn't exist.
Over all 3-4/10.
Post 3 said everything I wanted to say. I prefer priorities and procs more than strict rotations, but I enjoy the combat well enough as is on the jobs I play.
That said I miss HW MCH and anyone who prefers post-HW MCH is absolutely wrong, no questions asked, my opinion is the best one.
Its honestly a bit on the shallow side and you can feel the devs hit the ceiling of whats possible in it a while ago.
Utility skills are not valued, Damage is all that matters and theres basically no room for customization or player expression. The Balance this game achieved is boring. Its the result of extreme homogenization and more or less forcing every job to do the same thing.
Systems have been changed/removed specifically to make this so, and to be honest I wouldn't mind seeing the game be made less balanced if it meant that jobs didn't ammount solely to pressing the same buttons in the exact same order forever.