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If raids are eligible the last two Nier raids.
Otherwise I'm a weirdo that likes all the dungeons.
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I'm personally not a fan of the lvl 60 alliance raids, and it is simply due to the boring music & some bosses are huge HP sponges.
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Leveling:
-Aurum Vale: Just because it's ugly as sin. The same generic caves as a good chunk of ARR dungeons, but with a nasty green-yellow haze over it. Ew.
-Mt Gulg: I have glare sensitivity issues and the stark white of the second half causes me some eye strain.
50/60/70/80:
-Aetherochemical Research Facility: It's not a bad dungeon, but why doesn't it have loot drops?
-Stone Vigil Hard: I just really don't like the cannon/turtle boss.
Alliance Raid:
-Syrcus Tower: It's boring and the glam sucks.
-Tower at Paradigm's Breech: Same issue as Mt Gulg, but it's the entire dungeon. The flashes of red from attacks make it so much worse.
Normal Raid:
-Eden's Promise (E12): I just....really don't like this fight. It's long, it's boring, and it really needs a check point after the memory phase.
-Asphodelos: The Third Circle (P3): The red-on-orange-on-red-on-yellow-on-orange colors make it visually exhausting to look at, not to mention annoying to pick out some of the AoE patterns.
Trials:
-King Thordan (The Singularity Reactor): This fight was severely undertuned when it was new, and it's only gotten worse over time.
-Hydaelyn (The Mothercrystal): Once again, sharp light colors on a bright field is bad for my eyes.
-Honorable mention to Steps of Faith, for being boring, but it doesn't make the top two because it's going away anyway.
Leaving out Guildhests because I don't bother to do them, and Expert and MSQ because they're both small roulettes anyway.
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For alliance raids I would choose the Crystal Tower due almost getting them everyday. I just leave if it doesn't have a first time bonus.
For the trials I would choose the Relic ones (Chimera and Hydra) because they are just boring.
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For expert it'd have to be all 3 of the original EW expert dungeons, they all just feel the same to me, they at least partly look the same, they're all just sludge to me.
50/60/70/80, I don't know, most ARR dungeons in there are bad, except maybe Pharos. Very much tired of the Aetherochemical Research Facility as well, ran it enough in HW for relic tomes to last a lifetime.
From leveling it's like all ARR dungeons up to Cutter's Cry, that's where they start to get half decent. Special mention to Mt. Gulg from me too, hate that dungeon with a passion, just another one that is aesthetically so bad that I don't even want to have to look at it.
All of crystal tower from alliance raids for me too, and maybe the Tower at Paradigm's Breach, just never liked it, the look of the place is just awful and even the boss fights are so unmemorable to me.
For trials it'd have to be Moggle Mog and Bismarck, I hate all trials/raids that are just a "here's some adds, the fight". Also pretty much all the rest of the ARR primals, done them too much and they really pose no threat to anyone so they're boring. Of the more recent ones, Emerald and Diamond weapon, never cared for either of those fights, and I don't like any of the current EW trials.
And that gets us to normal raids, A2 is definitely at the top of the list, absolutely despise it, it is so stupid and pointless, even the arena is this drab and grey rectangle. I'd rather do T3 in a roulette than A2, at least in T3 the instance looks more interesting and you get to move a lot. Also A9, people just tend to be terrible at that fight, it's like the one fight where the OT should actually be doing things and you know we can't have that.
I'll throw PvP/Frontlines here too, even though it's not really a roulette in the traditional sense. Secure is just so bad, I can hardly even bring myself to try with that one, just want it over with.