That was the best bait and switch. about to emotionally piledrive your dad? nope, its godbert meteor time lol.
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I really hope that if we have to kill these "gods" that we have a good reason for it. Otherwise I wish that these fights are only tests and that most or all of these "gods" are still alive at the end. Also kinda interested in how we even get there at all.
My pure speculation on the side quest in Garlemald: The beast returning is Varis in some kind of form. I really dont have any hints for that, just felt like it could be him when I watched the trailer.
We have no idea what happened to Nerva, so I think there's a reasonable chance he could end up being the blasphemy in the Tower of Babil.
I'd assume the others were probably tempered stragglers driven to despair by Anima's demise.
It appears dungeon is gonna be wol, yshtola, estinien, graha and urianger. Easy to miss urianger but he was in the group speaking to varshan. I thought we were gonna see conjuer ystola again then spotted him xp.
Does this mean the bromance with dadcred is over?
I think the twelve directly is a challenge by the gods given the voice at the end stating to enter her realm if we dare. If that's not a challenge then what is :P its likely azeyma.
At least its byregot not godbert we're fighting.
Genuinely curious by Vrtra feeling he's failing to protect his citizens. Guess its more than simply a treasure hunt that we could have hilariously dragged half the scions into for kicks. rip lost opportunity.
I'm not fussed about the cultists. Yoshida said something about tweaking msq and cutscenes too with these older dungeons. I'm gonna miss those branching paths tbh. last remnants of when dungeons were dungeons not corridors to fall asleep in
That voice is definetely Azeyma, given the lore known about her is she pretty much optimizes the 'lady' angle (and is basically the Twelve's version of Hera). Also she's the only goddess of the Twelve revealed in the raid so far (as the others for this one are Bryegot, Rhalgr and Nald'thal).
Also, re the new main scenario dungeon (the one Estinien is given the map for); I'm calling it now, it's FFXI's Alzadaal Ruins - hence why SE are keeping it secret and their comments about "not wanting to create speculation or assumptions", but of course, that doesn't really help - after all, that's exactly what we're doing now. ;)
It's worth noting that the scene with the cultists and gargoyle statues is using a "flashback" filter with the image having darkened edges, so I'm curious as to who's perspective it's from, though if I had to wager a wild guess, it's whatever void lord ended up becoming Zenos' avatar who given usual trends would probably attempt to amass followers and subordinates before making its move.
The Lambs of Dalamud have a "dark lord" whom they refer to as the Hound in Amdapor Keep, but I'm not sure if the lorebook or elsewhere has specifics of who that is. It was mentioned both that we'd be seeing more of the cult eventually and also that a plot point from ARR that "most would've forgotten" would be resurfacing in the post-Endwalker MSQ, so I can't help but wonder if they could be involved. Perhaps the black-robed cultists from the cutscene are their predecessors from another era.
-Rolequest capstone will take place in Garlemald/Tower of Babil
-We'll fight Byregot, Azeyma, Nald'thal and Rhalgr in the raid (they showed every boss)
-The Tam Tara summoners and the mysterious void guy might be related and that will be the thing that will "make us confused" and be the start of the void storyline.Yoshi P even said we might be dealing with the void soon. Also suspicious that their voices were heavily distorted.
-Yshtola researching shard travel will also play into the void/13th shard storyline.
-We will be in Thavnair for most of 6.1 and the dungeon is the ruins beneath the Bounty.
-Some of the zones Emet hinted at might be future postpatch dungeons, like with the Bounty.