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I agree with making potent abiltiies both AoE and single target that's the "or just have everything cleave", and BRD is one of the lesser "bloated" jobs when it comes to AoE and one of the jobs with the least amount of difference between AoE game play and ST game play, but there are some that are bad, some jobs you have 6-7 AoE abilities that are just multitarget versions of single target abilities that you have that would easily benefit for something like this.
Then perhaps the suggestion should be to reconsider the additions of skills like Hissatsu: Senei and Shoha II (to provide two examples) versus creating a stance-dancing mechanic for streamlining. Senei and Shoha II don’t really need to exist when Guren was already a flexible skill, and Shoha could have just been made into the same via a trait upgrade if the developers wanted something to be obtained at level 82. The same could be said for Kyuten and Shinten. Make Shinten a potent Kenki dump that can also cleave in AOE situations, and remove Kyuten. Now there is no need for a stance-dance mechanic.
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For DRG, you have a 3 ability combo instead of a 10 ability combo which makes a big difference between what you're doing dungeons versus bosses, that's where I'm mainly coming from. As you mentioned, SAM has several abilities that are an AoE version of ST abilities that could easily be condensed (and I'm fine with them being condensed into big hit on primary target + cleave). Healers basically have single target and AoE versions of the same abilities; Same with DRK, WAR, and PLD. All of those could just be condensed.
Except a lot of these jobs don’t really need condensing. Especially healers. We’re already barebones in terms of damage abilities, there’s nothing to condense for us anymore. Outside of straight removal. If your argument comes from a button bloat concern, the only healer that has button bloat would be AST; and it could be easily rectified by condensing some of the card-based abilities, not in reducing their AOE “rotation”. Adding in this single-target/AOE stance toggle wouldn’t remove any buttons from the healers. You’d be removing our one AOE and replacing it with a stance, so what did you really save healers in terms of hotbar space? Nothing.