Originally Posted by
Seraphor
While I agree that DRK needs some kind of HP gain or lifesteal effect, maybe built into Blood Weapon, and of course Living Dead is terrible... the remaining kit is still perfectly servicable, its just not as good as the others.
DRK's can by all means clear dungeons with wall to wall pulls. If I can do it on GNB only using half my cooldowns without ever touching Bolide, DRK can do it without Dark Mind or Living Dead.
My suggestions though:
With Abyssal and Carve now sharing a cooldown, that cooldown should be halved. That alone would double the frequency of Abyssal's recovery.
Blood Weapon should come with a minor lifesteal effect, maybe 100 potency healing per attack when active. Not as strong as Bloodwhetting sure, but it lasts a couple seconds longer, and WAR doesn't have TBN.
Dark Mind gains a physical damage reduction of 10%, while magic damage is still reduced by 20%.