I hope the don't add new jobs but work on the under preforming ones full time. Jobs like dark,dancer,monk,Sam and so on.
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I hope the don't add new jobs but work on the under preforming ones full time. Jobs like dark,dancer,monk,Sam and so on.
We’re on the third expansion of added Geomancer content to the game now. I really like the merge they have done with Geo and Onmyoji, and connected it to the Feng Shui warrior.
Plus they brought back a main story character as a DoM when they were a DoW. Just like Ganen the first geomancer.
Sword Saint as a limited job. Have it be super tanky, hits like a truck, and heal back any damage it takes. It shares armor with drg/rpr. It’s also able to equip any weapon. Different weapon gives special extra abilities plus the job’s basic abilities.
Necromancer as the next DoT mage. Reaper proves SE is cool with us using voidsent so why not have a necromancer that occasionally summons void sent to attack/give DoTs to enemies. Their weapon can be a 1 handed scythe since reapers get the two handed versions. They get to hold a some sort of offhand conduit or catalyst similar to how pld have a shield.
Oh I dunknow...lets take a look at ye'ole "FF Job List"
Do we have Mime yet?
Beast Master?
Onion Knight?
Freelancer?
Viking?
Mystic?
Arithmetician?
That's all I can think of...of all those however I'd like to see them take a stab at Onion Knight and Arithmetician....
Something like an onmyouji, oracle, or taoist. Also geomancer. I'd want them to be DPS jobs.
Looking back, there hasn't been a single expansion in which I've just... continued on with whatever job I was maining in the last one. Mained WHM in ARR, then mained DRK in HW, then took SAM through the SB MSQ but went back to maining DRK eventually... Then mained DNC throughout all of ShB... and right now I'm basically ping-ponging between both SGE (which I took through the MSQ) and RPR (second job to 90), still undecided as to which one I'll be gearing first because they're both just damn fun, each for their own different reasons, of course).
As you can probably tell, I'm not really one to "settle" on a particular job. I find that new jobs are an incredibly important when it comes to energizing that fresh feeling that comes with an expansion. In said expansions, new content usually arrives in the form of dungeons, trials, zones, etc... but jobs, jobs are how the player interacts with the world. If an expansion launched with no new jobs whatsoever, that would definitely be interesting, but whether it'd be good or bad, that'd remain to be seen... I think that, if we were to get an expansion with no new jobs, I would expect something to make up for it. Something big. Idk, an overhaul of the jobs we already have or something to that effect... but it'd have to be an actual, significant change. None of this "Enhanced Unmend" half-hearted bs.
I would love to see Mystic knight. Dual swords, with the look blue mage from ffxi had but in white, which would fit in perfectly with the new area thavnir which is very similar to Aht Urghan. Maybe having him using a mix of elemental magic and alchemy to power up his weapons. An opposite style to RDM where you are mostly in melee range but can cast some ranged magic. It could be the new dot dps.
Just throwing out some ideas.
Something that gives us a Garlean magitek class.
I would love to see a enfeebling type of job with a really good range of spells.