Originally Posted by
Ryme
This basically solidifies in my mind that the devs don't really have any idea what to do with healers. Making fights easier to heal if not a good direction to go. It doesn't benefit healers at all and just pushes them closer and closer to being worse dps. As if that wasn't already not great, creating abilities as specific solution to specific mechanics in fights, or worse, and probably more likely, designing fights to make poorly conceived overly niche abilities good is objectively bad game design. I'm not trying to be overly negative but I was really worried they were going in this direction with Lilybell and it seems my concerns were justified. This kind of design, that is designing specific solutions to specific problems instead of creating an array of tools for the player to use as they see fit to overcome challenges, is how you kill class diversity. I really hope we don't see any more abilities like Lilybell for any class and that lilybell is reworked to be a general tool instead of a specific solution.