Because 3 buttons makes you really use your head..
I liked the story portion of it, the gameplay was pretty unengaging though.
I honestly thought it was incredible. Such a perfect way to make you feel helpless and desperate to reach the camp before Zenos murders your friends in your body. I was like "OH SHIT," when my character's body was sitting there helpless before Zenos took her over. Then to have Fandaniel basically call you a rat on top of it. And to see your character crawl their way to the camp in silence was outstanding. Just to see how much the Scions mean to the WoL was impactful. It took me 2 tries to beat on normal difficulty. It was so satisfying to call Zenos a bastard afterwards lmao.
I had the same reaction too, while I enjoyed Metal Gear Thancred...
In From the Cold was a clusterfuck of annoyances "Where the hell do I go? Here?" "Can I jump through all that debris? WTF invisible walls" "Where do I go?" "there's an npc I can talk to? WTF I can barely see the bastard behind those walls" "Huh gotta click on some fuel thingy? Where the fuck is that?" "Fuck this, Google this shit"
And none of that mattered later anyway except to convey we're vulnerable blah blah, some characters to comment on how the WOL is not invincible etc, Zenos is an asshole, FannyDan is an asshole etc
In from the cold was REALLY stupid. And there's nothing new about crappy shoehorned stealth missions in games that have no business dealing in stealth.
Don't do any of these stealth or escort missions or quests ever again.
No, it wasn't almost all of them. It depended on the type of game.
The games you'd find in the video/pinball arcades did have those timers because the point was to get the customer putting more coins into the machine as fast as possible or to move on to another machine so other customers would have a chance. A lot of people (like me) avoided them because they don't enjoy time pressure. Home versions of those and similar games naturally included the timers as well because that's what players came to expect.
Other types of games did not have those timers. They were especially lacking from RPGs, which had almost exclusively turn-based combat at that period in time. Players had all the time they wanted to think out a strategy. I could walk away from my computer mid-encounter to answer the phone, make dinner, do chores, etc. and pick up exactly where I left off without problem. Even RTS games like Starcraft and Command and Conquer only had a timer on a small percentage of missions. Usually you had all the time you wanted to complete a mission (unless you were recklessly spending resources and ran out).
All I can do is repeat what I said earlier about this duty - the timer is very generous for what needs to be done. If someone experiences anxiety under time pressure, try not to let it worry you. Instead, be willing to fail as you figure out where to find what you'll need. Once you know what to do you can get through the duty quickly.
The quest was absolute garbage but I'm glad that they're taking the steps to make MSQ actually fun to play
Metal Gear Thancred was kino