Originally Posted by
Gemina
Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.
The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.