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Hmm it seems you fundamentally fail to understand the purpose of the commendation system and the goal of the game itself.
First of all this is not a "hardcore" game. It isn't about being the best of the best combatwise. Hell they telegraph practically all aoe mechanics so you can get to the safe spots in time, a hardcore game would just laugh at you while providing no visuals on the ground so you know where to stand to avoid the coming pain.
No this is Final Fantasy, the endgame isn't combat, it's fashion. And as such that's what the commendation system is for, to vote for the best dressed, because let's be real here, the dungeons and what not are meant to be easy enough that a toddler could get thru them. Why do you need a grading system for the majority of combat content that's at that level of difficulty? You're not that bad at the game are you?
The hostility to grading player performance is bizarre, as that has been a part of gaming since its very conception. Then again this is the XIV community we are talking with all its...eccentricities.
Its funny because a damage ranking system DOES exist in the game. UwU's enrage literally sources an internal dps meter and kills your party off one by one in order of lowest dps to highest. That, paired with how many hard enrage dps checks there are, I don't believe their philosophy lines up with the implementation of their designs.
I think they're more afraid of the correlation between numerical analysis of performance and the toxicity of mmo communities. And Yada Yada correlation, causation, etc. In my experience, even without evidence to wield against others, toxicity will fester if the community is not trained to protect itself from it. SE has done a pretty good job of mechanically insulating the community from toxic spirals partially thanks to commendations as a system, as well as the developers setting good examples of humility and the desire for honest communication (though toxicity does still exist in small pockets). There's no one "easy fix" to stopping the encroachment ofthe community developing toxic attitudes, so I think they're a bit misguided on their desire to protect people from unwarranted and harsh criticism by forbidding tools to look at what are very neutral statistics.
Also a bar like that.. I wouldn't like tbh. 'Cause that would compel my loss-adverse ass to greed like no tomorrow lol. I think that's a kind of re-inventing the wheel thing.
I don't know anyone who uses duty recorder, tons of people use house tagging, and I see lots of fellowships (tho i personally dont use them)
I'm not really getting your point here. You listed 1 thing that most people dont use, and 2 that people do use.
This would be more along the lines of the pvp rankings at the end of a match, except there you also have people who try, and people who dont, and showing the numbers didn't change anything. People still either try or dont.
Not only that, this is a final fantasy game, so we don't get graded. If it's difficult we grind and overlevel by 30 levels than we go and solo extremes and savage content 8 years later... Roftlol :)
On a more serious note your completely right, whoever needs or wants to be graded already can, people that are not interested don't need precious development time wasted on a grading system, it makes no sense whatsoever.
Yes you are also right, although the figures have now changed with the influx of new players, independently where they came from, the hardcore community represented 1% to 3% of the playerbase, this was acknowledged in one of the live letters.
Yoshi P will make some hardcore content for that group of players that want it, but 95% of the game is built for the casuals, it's a theme park mmo with a heavy focus on story element and it carries the final fantasy torch and all that comes with that.
Yes you are also correct glamour is the true endgame, we already have an built in parser for that called fashion report that you can try 4 times a week to get the maximum grade... This is the hardcore content you'll have on a final fantasy game.
Commendations is a pretty meaningless and lousy system, I agree with that. I don't think it's ever going to change though.. Pointless as it is, casual players really like their magical meaningless gamer points that they get for completely arbitrary reasons mainly.