no need to be a raider to do FF14 normal and alliance raid, see them as big dungeon with more people in your team.
The bar is really low in term of difficulty.
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no need to be a raider to do FF14 normal and alliance raid, see them as big dungeon with more people in your team.
The bar is really low in term of difficulty.
Correction :
Play to raid, forced to wipe.
The topic's somewhat old now but... I agree with many others. The CT "raids" are not really raids anymore; nor are the void ark or even the ivalice ones. The mechanics are pretty braindead and simply require you to do little more than look at the bosses' tells. Honestly holminster switch is a harder dungeon than most those raids and that's more or less immediately after the ivalice ones.
The only exception I'll give is the math one since, well. A lot of people don't do good at doing math on the spot... as simple as the math is.
Man i wish i got the same Dun Scaith experience as it seems you do, because it never go well.
So much that there's always a couple of people leaving when the raid start.
Same for Orbonne Monastery, always a lot of people dying and sometimes quitting.
What you consider simple really isn't for some people.
Personally i like having content like this, because it's funnier to have to pay attention, but i wouldn't say that the void ark or ivalice content aren't raids. Not all of it at least.
The only REQUIRED raids for MSQ are the Crystal Tower(CT) Alliance raids. But...they're are only raids in name only. They are so easy to steamroll because level sync, by itself, doesn't hammer our stats down enough to prevent the raids from being steamrolled so easily when the majority of the dpses have such game-breaking-good endgame equipment. If you're feeling nervous about them you can just watch a guide to be aware of what will one-shot you. It's just a few things. Like, King Behemoth's meteor if you don't hide behind boulders, Amon's Curtain Call if you don't hide behind a frozen player, etc.
MSQ Trials and Normal Raids are basically the same thing. The only real difference is MSQ trials are from MSQ missions and Normal Raids are the side content with separate stories. They're both fancy 8-player boss fights.
A lot of players have social anxiety. Triggers can be different for each though. Some will be more uncomfortable in a 24 man surrounded by lots of other player but okay in a light party where they're only dealing with 3 others. Others will be the opposite and feel safer in the 24 man as a random face lost in the crowd compared to being in the light party where they might feel that there's more attention paid directly to them and their actions.