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But sorry to burst your bubble, the game is really straight forward when it comes to rotations. There isn't any variables like for example on world of warcraft where you can use differend specs or talents and all that stuff. In XIV there is one fix rotation made by the developers, there is one way how a job is meant to be played. And you don't need a guide to tell you that especially if you play from lvl 1 up to max level where you can get used with every new action to said action and new combo chains they give you.
Except this game is not straight-forward at all when it comes to rotations. One can figure out a basic one on their own, but the game does not tell you nor illustrate it for you. It gives no hints on it outside of relying on you, the player, to read the tooltips and figure it out. Which, I recall someone else saying in this same thread, people are very bad at doing.
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And it still doesn't answer the question, how do you guys (and gurls) think they did it before parsers and guides? Guess fellas never cleared stuff before these people descended from the heavens to bless us with their wisdom cause we can't use our brains. Guess back then in ARR all our clears were just pure luck, especially when the game came fresh out. Weird.
Clear rates weren’t that high in ARR (buggy raids aside), and people didn’t really know how to play the game just yet. However, there were still add-ons even back then. Just not the ones we’ve developed and use today.