No. You're required to use raid finder everywhere to go into those duties. It will effect people everywhere in the game entering those types of fights without using a static party, and without using party finder first.
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It's also worth remembering that's not the actual trailer that we saw, but a teaser. The footage is almost certainly part of the trailer, but the cinematic trailers are usually 6-7 minutes long, and that was around maybe 3 minutes.
They're likely withholding some of the more punchy moments for the full trailer, which I expect we'll get at Fanfest.
Yeah, I found that very interesting. Right now, we have this multi-renderer graphics pipeline, where PC uses DX11 (or a no-longer-maintained DX9 renderer, optionally), Mac uses the vaguely-horrifying chained DX11 -(DXVK)-> Vulkan 1.1 -(MoltenVK)-> Metal rendering pipeline, and PS4 uses either GNM or GNMX. And while the PS4 legacy graphics APIs can be used on Playstation 5, the PS4 graphics APIs are hard-locked at 60Hz so far as I know; if they want greater framerates (or really any of the PS5's more 'fancy' features graphically) they'll need to switch to the PS5 graphics APIs.
But where it gets interesting is that the PS5 has support for Vulkan. Windows 10 has support for Vulkan. MacOS has support for Vulkan (via the MoltenVK layer that translates Vulkan into Metal). If they've chosen to take the path of going over to Vulkan instead of to the next-generation variant of GNM or GNMX, they would (hypothetically) be able to unify all the renderers for the Luminous Engine branch that FFXIV uses into one universal Vulkan renderer.
Meanwhile, the PS4 system APIs (for file management, networking calls, etc.) were based in part off of the BSD standard, a UNIX variant which MacOS's system APIs are also more or less derived from. I have no idea if the PS5 is similar, but if it is, a swap to Vulkan would mean the path to a native MacOS client for Mac players would also be a much more reasonably-attainable goal.
Now, of course, they could've taken a shorter path and used as few of the upgrades as possible to get benefit on PS5, without actually reworking the engine in that manner; that'd be easier and lower-cost in the short-term (but definitely potentially more headache and cost in the long-term, continuing to maintain more widely-varied target-specific code). But I'm hoping they went the 'take advantage of this upgrade to unify the codebases more' path, because it would not only mean graphical benefits for all platforms (which, greedily, I want on PC as well), but also a generally more-maintainable codebase.
I think the question was more in relation to the fact that NA and EU data centers generally only queue into high-end duties using a static party formed in Party Finder first. So, culturally, it changes nothing, since while it changes that particular aspect of Raid Finder for everyone, NA and EU players tend not to make use of Raid Finder in that way to start with so would probably never notice the change.
Though as I observed elsewhere after seeing someone refer to the North American PUG raiding community as 'NAPF' (North American Party Finder), I kind of wish we did use Raid Finder that way just so the acronym could be 'NARF'. (Which would, of course, be said in the voice of Pinky from Pinky and the Brain...)
Barrier and Pure are not rotations. They're just types of heals. If it's anything like what we have now, it'll just mean two healers will have shields attached to some of their heals. At no point did they discuss healer gameplay, improving dps engagement or how they would create this distinction between pure/shield.
We're still very much in the dark on healer gameplay. All we know is that AST and WHM probably won't have a Succor equivalent. That's it.
I wouldn't worry about this. SE dropped ps3 support years after the ps4 was released. I expect that ps4 support will be dropped for 7.0, which is at least another two years away. All they announced was open beta testing for the ps5 version.
I seriously doubt they're going to do a massive optimisation change mid-expansion and alienate their ps4 players mid-expansion. It would give them an incredible amount of extra work to do and it would be horrendous pr. It makes the most sense to drop ps4 support for 7.0 and design the entire expansion for the ps5 instead of having only some of 6.0 support one console and the rest on another.
I nearly died when I saw Anima. I adore FFX and it's such an iconic aeon from that game. I'm really looking forward to its backstory in FFXIV, given that it would have to be different to FFX for obvious reasons.
Myself and a friend did note that the composition of the below image is very much like how the Anima model looks...no idea if this is intentional but it is interesting.
https://i.imgur.com/GV2EuL7.jpg