I want more jobs, and I don't care about balance. The incessant balancing has ruined enough as it is. But I wouldn't say no to no new jobs but more stuff for the existing ones. Like... good stuff? Not more homogeneity.
I want more jobs, and I don't care about balance. The incessant balancing has ruined enough as it is. But I wouldn't say no to no new jobs but more stuff for the existing ones. Like... good stuff? Not more homogeneity.
I'll keep playing but it will be a bit...annoying to have only 3 healers still lol
Tbh yes i would, because we dont have all the ff classic jobs and id just switch over to ffxi, which honestly feels better like a real final fantasy game, and its a mmo, but this game ... with no hopd for a job to feel like a real final fantasy job ya id quit, they focus way to much on the mmo aspect qnd not enough time and effort on the final fantasy part.
I wouldn’t mind it. After they added time mage.
If keep playing. There are currently 18 jobs in the game and they're constantly being tweaked in between patches and expansions. New skills, mechanic changes, etc.
What I always recommend is for people to try jobs even if they think they won't like them. I main tank and dabble in melee DPS. I generally hate mage jobs but I've discovered that I really enjoy SMN and RDM. I started playing BRD because I liked the perform system and ended up falling in love with it which lead me to try MCH and I ended up liking that too.
more jobs please
Probably, but I would hope they would do something to diversify jobs. Maybe have them split off or gain customization.
Absolutely. There is only one job I am able to take to raids comfortably.
I do not really care to grind them all to level cap. I have other things to do.
If we don't get at least a 4th healer, maybe. It might be more of a situation where I come back for story content but otherwise unsub.
I would still play but I prefer they add more jobs just to balance the number of each jobs in a role and after implementing as much as many Final Fantasy jobs. But at the same time, balance among the job utilization should still be sustained. I know that's a lot of work but it's a challenge that I think the devs can handle. :)