I bet ppl with all 50s will use the inn when level cap goes up.
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i'm not saying don't make it enjoyable. if i enjoy playing mage and have limited time i would concentrate on mage classes. the other classes wouldn't be on my radar because i know i don't have the time to devote to them. that's all i am saying.
if you don't have time to devote to each and every class then just don't do it. there is nothing wrong with that nor is there anything wrong with only playing the classes that you enjoy playing. with limited playtime you should not be able to cap every class.
I have always been a fan of a out of the way shrine that you could give offerings to in order to temporarily boost your anima regen. but thats just me.
You totally missed the point of my post. Anima is a instant gratification to get to point A to point B in a flash, I don't have a problem with that. the problem I have with it, how much teleports you get per day + the amount of people on the server that will most likely tele you from place to place.
To be quite honest I rarely see anyone use Airships or Chocobos (Only chocobos to go a short distance after Teleport). Anima teleportation in itself is fine, in fact it shouldn't be changed ( unless in 2.0 the maps are really dynamic). And every post everyone makes is merely a Person Problem/opinion, if that's the case no one should post at all... if you have something against this.
-Currently in this Version of 1.xx imho, needs Anima because of the fact of how repetitive the maps are.
-However in 2.0 if the maps and terrain are something worth while to look at, then they should see about a different mode of Teleportation.
Yes its a nice suggestion, however are we trying to make the game even more easy? Traveling is part of every game and this Anima/Teleportation thing just takes out the traveling part of the game That's just how I feel and my opinion.
Its just about poor design really, as in poor maps and poor quests.
By maps I mean that they are way too large for what is in them. Half of it is useless empty boring space that gives the appearance of a large world. The fat needs to be trimmed off, or it needs to stop becoming useless space. I think I read something about condensed maps for 2.0, but either way I don't care. I just want the maps to change; either make them more alive or shrink them a great deal. You essentially travel long distances for no apparent reason.
By quests, I mean that they tend to send you as far out of your way as possible just to simply talk to someone, see a cutscene, then go back. That is a profound waste of time. Either make the long trip more worthwhile, or put quest objectives in more reasonable locations. The grand company quests are the worst offenders, and the job af quests are right up there too. Its just absurd lol.
If they fix those two things above then anima would hardly be necessary, and it wouldn't even be a problem. As was said before, we just have to see if 2.0 fixes these issues.
this would alleviate the problem for a while, but would eventually come back to the same thing. you can only pass over the same stretch of land so many times before you get bored with it again. yes, when new maps come out it will be something new to see and it'll be fine for a while, but eventually people will get bored with the new ones as much as you have the old ones.
I think it should increase some when in Inn
Actually you can. In fact, that's the purpose of anima--to help balance things between casual players and players who do a lot of content within a day. The players who have more time are expected to run around more. The players who have less time can use anima to catch up even a little. That's one of the main ideas behind it.
That said, I wouldn't be for or against an inn boost.
If you're playing the game so much that you have no anima left, no inn bonus left, and no leve allowances left, consider it a sign! The game's telling you to take a break! There's other things you can do.
It takes me just a week or so away from the game to get anima back to decent amounts. And if I've really burned through it, I just bring myself back slowly by playing more conservatively.
Not a hard concept, really.