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Thought of a few more ideas.
Ravager (Heavy melee DPS) The name comes from another class in FFTA2. However they used Greatswords in that game which are already in use by Dark Knights. So I'd actually give this class a War Scythe as a weapon and have it use the heavier melee armor sets currently used by only DRG.
Catmancer (Melee DPS) Class from Bravely Second. Was just fun to use with it's cat themed abilities and attacks. Class in that game was most proficient I think with Axes and Knuckles. Knuckles are in use by MNK currently but nothing uses 1 handed axes yet.
Brewmaster (DoH) I mean... they gave us Dwarves but didn't give us a way to craft sprits... >.> It's also been quite awhile since we saw a new job that wasn't combat oriented.
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A heavy armor plate based healer because tanks keep forgetting to turn on tank stance.
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My priority:
1. A healer using melee attacks for dps
2. Beastmaster
(3. Any other job
4. No new job
5. A new limited job)
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1. Geomancer. Uses a handbell. It might be better fitting as a caster DPS, but I think it would work as a healer. (I hope they come up with something new, instead of using the loupan idea.)
2. Beastmaster. Uses a whip, or some sort of large cat toy. Potentially a new limited job, (hopefully not), but implemented with a farm for us to use, and allows us to harvest monster materials from monsters we have tamed.
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Since Blue Mage is a limited job and the chances of it becoming a real one are super low this would be my list.
Chemist as a healer would be great for a more technology focus healer and out of all the existing final fantasy jobs I think its the only one that can work in 14.
Mystic Knight/Spellblade is really the last known caster in final fantasy that can work in 14 if only because red mage while having some bits of it really doesn't go too much into it. It would probably be a caster but be a hybrid between both melee and caster with most of it time being up in melee positions and I think this would be best since we have 3 physical ranged and 3 magical ranged dps so really adding a melee would work but also having it different would probably be the way to go.
If neither of these jobs work I can only see them making new jobs yet out of all of them I think these two probably have the biggest shot of becoming the next two jobs unless Blue Mage becomes a real job later on which again probably won't happen.
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New Healer anything that make the PF not wait for that last healer to join for ages
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A non limited BLU and also a nature oriented caster.
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I would like to see Chemist (CHM) as healer or DPS depending on which idea is the most interesting. Lately I've been leaning towards a more support oriented range DPS CHM that makes full use of the iconic Mix ability. However, if they can make it work for healing without being a spin on DNC's dancing, NIN's mudras or AST's cards, I'll be more than happy to accept that.
And a magical melee fighter like Rune Knight/Rune Fencer (RUK/RUF) would be a nice addition. Like an inverted RDM where most of its focus is on melee damage, but uses magic to enhance its abilities and/or does a magical combo. Not very well thought out, but you get the gist of it.
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Is this limited to FF jobs from days of yore?
If not, I would really, really, enjoy a Druid class. It's always been my favorite in other rpgs for its sheer versatility, and the whole idea that you're a protector of the wild, and I would love to see what FF does with it. The biggest hang up is it would have the potential to be fairly broken, if not done correctly, given FF14 doesn't have specs the way WoW does/did/whatever, so you can't bounce between dps/caster/tank.
I'm thinking it would probably work best as a melee or ranged dps (though tank or RDM setup would be an option depending on how you set it up) where you call upon the power of nature to unleash damage on your enemies, and provide your allies with buffs or succor.
Personally, I'm sort of thinking along the lines of we call upon the spirits of nature during combat. So like, if I wanted to shield others, or perform a really strong aoe, I might call upon the spirit of the bear to lend me strength. Or if I wanted to do a lot of single target damage I might call on the spirit of the tiger to lend me speed and greater power. If I wanted to drop a dot perhaps I could call on the spirit of the raven or coyote to play tricks on my enemy. And if I wanted to heal or buff others perhaps I could call on the spirit of the dove to bless my allies.
Our limit breaks could be calling on the earth itself to unleash its wrath in a violent earthquake or something similar. And our weapons could be staves. Not staffs like healers or other casters, but actual monk-style staves.
Just to throw that idea out there.