I do miss a good Adamantoise
Printable View
To continue on with this we were talking last night if they implement swimming and jumping would we be for them implementing it into the battle system. I for one would hope so cause i don't just like having jumping and swimming just to do so. So to add on to the fights for the dragon one, when he did body snatch you could stun this also and if you did the dragon would quickly fall to the ground. Therefore because you stunned him he wouldn't land easy quite hard to be exact and this would do meduim to heavy aoe damage. So now you have a choice, let one of your party members get taken into the air and drop far away or stun the dragon and take medium to heavy damage from crash landing. You could avoid both crash landing and touch down if you jumped at the perfect time. Implementing jump into the battle system +1.
Now to the kraken, when the kraken does death snag and throws you party member out in the middle of the lake if we have swim then the pc that got thrown could be swimming back to the party but, wait it's not that easy because little kraken's are in the middle and their swirling their tentacles to pull you in. Dps them little guys and your party member is on the way back. Half way back to the party the kraken tentacle pops out and tries to grab your party member again, but quickly switch and dps his arm and it will go back down. Party Member is back with the party! Sounds epic huh!? and i think it should be fast pace also!
^^ But does it drop a Kraken Club?
LOL of course it does and being the first one to ask here is your http://images.wikia.com/ffxi/images/1/14/KrakenClub.png
What happend to that one Goblin Ahriman thread. I really like that one, I thot yoshi said in one of the interviews they were gonna do it.
Legendary Dark Knight:
Dark Terror: Stuns all players around the player with highest hate, duration of stun 8-9secs.
Spirit Drain: Frontal Cone attack that absorbs 5%HP from everyone affected.
Dark Exchange: Switches the player with the highest enmity with someone who has lowest enmity.
Shadow Reflection: Becomes immune to physical attack and magical attack, for 20 secs. Heals 0.5%HP/sec.
Shadow Watch: Stand and observes, players casting any type of healing or enhancing spell will be countered with Doom.
Death Guillotine: Massive Area of Effect attack that deals 6 fold damage with HP Sap effect.
Death Harvester: Instantly Kills of everyone with HP below 33%, May use this after using Dark Terror.
Absolute Obedience: This move has 5 sec charge time, Instantly kills off anyone that has not done the following within the 5 secs, /Bow, /Cry, /Kneel.