You're over thinking it.
Sleeve Draw reduces recast of Draw to 3s, but that doesn't mean you have to use it every 3s.
If you do, you'll be overwriting all your card buffs anyway.
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https://images-ext-2.discordapp.net/...1629932038.png
A 250 potency heal on a 90s cooldown, vs 600 (thanks to the initial tick) on a 30s.
Celestial Opposition is even more embarassing. SE honestly didn’t even try with this rubbish. The only change I’ve noticed at work is the Indom nerf going live
Really, with the movement restrictions on Collective Unconsciousness one would think it would be about 1.5 times better than Sacred Soil.
Not like, way worse.
Those 240 malefic and 45 combust is just a bit TOO weak wouldnt you say?
Your ranged dps cards also affects healers now, so you can buff your damage by 6/8% and the additional 2-6% from Divination. I get that's not alot but with ast's ability to buff its and allies damage on a consistent basis giving it too much damage potency would make WHM even worse.
Holding CU for 18 seconds would cost you a huge amount more potency by way of casts lot =(
It was always better to tap the button to apply the buff and try and extend it with CO where possible.